FuriousGamer87
Arcane
shihonage What I’m saying is that if a developer decides to use a character model to give you the illusion that you can run from point A to point B, and design a world around it, he better have good art, a.k.a, graphics, to foment player’s immersion. Otherwise, he should stick with pure text and invest heavily in game content, mechanics, etc., thus letting the player immerse himself with his own imagination. Wasting time with bad art that will not help immersion at all is a waste of resources. It's counter-productive.
Just curious, how many text games have you personally play and if you are so kind, please list them and tell us a bit about your opinion of what they did well in their gameplay.