<strong>[ Game -> Review ]</strong>
<a href="http://www.gamezone.com">Gamezone.com</a> has recently finished a review of the uberpack <a href="http://www.ea.com/official/cc/firstdecade/us/index.jsp">Command and Conquerer: The First Decade.</a>
Here's a few snippits:
<blockquote>Command and Conquer The First Decade is probably the best compilation of games from any genre all in one DVD. The C&C series started back in 1995 with Command and Conquer, which at the time was one of the few, if not the only real-time strategy type games. They paved the way into gamer's hearts offering not only exciting game play but offered titles that had great graphics, compelling storylines, exceptional acting and fantastic sound effects and music. These attributes provided the groundwork for some of the best titles in the industry and a fan base like no other.</blockquote>
My theory stands: nobody liked C&C for gameplay but yet for everything else.
As a side note, i've realized every time a game has horrible gameplay and reviewers still want to hype the game up that they always call the bad gameplay "exciting" inplace of various negative adjectives. "Exciting" Real Time Gameplay, indeed.
Anyways, lets move on to the Gameplay score, since it is the essential core of a strategy game:
<blockquote>Gameplay: 9.0
After the initial set up it’s a snap to get on with the gaming. All the games are on one DVD, which eliminates fumbling around with different CD’s. Even if you own a few of the titles it's worth picking this up and having them all. I have always been a fan of the series because playing was very easy with a small learning curve and adjustable options. The storylines are epic in their own right and Westwood has made it a practice to use some real Hollywood actors, which proves that they take great measures to make a good game into a great game.
</blockquote>
As we all know, Gameplay is measured by packaging, leaning curve, storyline and B-movie acting.
As another side note, why is 'Gameplay' always one division while all non-gameplay elements have their own specific ones? Shouldn't it be 'Gameplay/Non-Gameplay'? Why doesn't anyone ever break Gameplay down? Oh you silly wanna-be IGN sites, when will you ever learn?
Read the rest of this "exciting" review <a href="http://pc.gamezone.com/gzreviews/r28138.htm">here.</a>
<a href="http://www.gamezone.com">Gamezone.com</a> has recently finished a review of the uberpack <a href="http://www.ea.com/official/cc/firstdecade/us/index.jsp">Command and Conquerer: The First Decade.</a>
Here's a few snippits:
<blockquote>Command and Conquer The First Decade is probably the best compilation of games from any genre all in one DVD. The C&C series started back in 1995 with Command and Conquer, which at the time was one of the few, if not the only real-time strategy type games. They paved the way into gamer's hearts offering not only exciting game play but offered titles that had great graphics, compelling storylines, exceptional acting and fantastic sound effects and music. These attributes provided the groundwork for some of the best titles in the industry and a fan base like no other.</blockquote>
My theory stands: nobody liked C&C for gameplay but yet for everything else.
As a side note, i've realized every time a game has horrible gameplay and reviewers still want to hype the game up that they always call the bad gameplay "exciting" inplace of various negative adjectives. "Exciting" Real Time Gameplay, indeed.
Anyways, lets move on to the Gameplay score, since it is the essential core of a strategy game:
<blockquote>Gameplay: 9.0
After the initial set up it’s a snap to get on with the gaming. All the games are on one DVD, which eliminates fumbling around with different CD’s. Even if you own a few of the titles it's worth picking this up and having them all. I have always been a fan of the series because playing was very easy with a small learning curve and adjustable options. The storylines are epic in their own right and Westwood has made it a practice to use some real Hollywood actors, which proves that they take great measures to make a good game into a great game.
</blockquote>
As we all know, Gameplay is measured by packaging, leaning curve, storyline and B-movie acting.
As another side note, why is 'Gameplay' always one division while all non-gameplay elements have their own specific ones? Shouldn't it be 'Gameplay/Non-Gameplay'? Why doesn't anyone ever break Gameplay down? Oh you silly wanna-be IGN sites, when will you ever learn?
Read the rest of this "exciting" review <a href="http://pc.gamezone.com/gzreviews/r28138.htm">here.</a>