Sceptic
Arcane
- Joined
- Mar 2, 2010
- Messages
- 10,873
You've just described Oblivion engine.DraQ said:The engine I'm thinking of would require well integrated and unified physics for almost all in-game objects, as well as the capability to stream large amounts of procedurally generated content.
More seriously: a combination of ToEE's gorgeous backgrounds with SS's use of 3D would be heavan. For an RPG/first person combo, STALKER's engine with some of the dynamic stuff from Dunia (like fires).