Even your own presentation doesn't support that. Of the 10 (nine, since Trask shouldn't count), you've only identified three real BG parallels: Carth, Mission, and Bastila. And two of those are highly debatable. (I'll give you Mission = BG1 Imoen)
I'm not saying the characters are good -- that's subjective. But they aren't BG clones.
All right....here's the way I see things.
Lieutenant Trask Expendable---Gorion.
They both die in five minutes by some mysterious armored figure you face later and you're supposed to give a damn.
Carth "Whiny Bitch" Onasi---Anomen
Whiny, arrogant, and just a pain in the ass. Both of them think they are all that and seek to give you a hard time for not doing things the "right" way. And they both like a hell of a lot alike, and both look a lot like someone else....
Random R2D2 clone---A good deal of the BG1 NPCs
Basically, just like a lot of the BG1 NPCs (especially the later ones), this guy was just a soulless automaton that only served as a means to an end. Poor sod.
Mission Vao---Imoen
We've been over this one.
Chewie-Clone---Package deal, honor-debt, plus maybe a little Kivan/Valygar
Basically he was like the package deal characters in BG1, he came with Mission, Mission came with him. And he had a "life-debt". Seeing as plenty of characters in both Baldur's Gate games did something akin, that's not too unique. And he also had the Kivan/Valygar thing going on about being the strong, silent type who doesn't like to talk about his past. Not exactly a clone, more of a Frankenstein's monster.
Canderous Ordo---Korgan What's-his-Name
Basically they both loved to fight stuff and yap on about it. They didn't like people who didn't like to fight and just loved it when your character was an EXTREME badass. And did I mention how much they loved fighting?
Bastilla---Jaheira
Let's see....both are Tootsie Pops (try to keep a cold exterior while being soft and chewy on the inside which can be exposed by), both have serious family problems, both ask freaky questions and make you do a ton of weird stuff, and both are turned against you by the evil dude or dudette.
HK-47---Sarevok Anchev
They both were "born to kill", they both tell everybody to "embrace the joys of killing", they both are bound to you for some reason or another, both love to use the line "Let's go kill something", and they both make comedy out of mass killing. Thing is Sarevok actually has some more depth to him, whereas HK-47 just likes to kill the squishy meatbags. Not a total clone, but very similar. Seems like he is a clone of half of Sarevok's personality. HK was pretty funny at least. Too bad blasters sucked by the time you got him.
The furry---Haer'Dalis the Drama Queen
They're both freaks/outcasts, they both are really annoying, you can get a chance to kill both of them yourself, and damn.....is it great when you do.
Jolee the token black guy---Uhhhhh.....nobody
He's pretty damn unique. He's the only human companion character to ever be older than his 40s in a Bioware game, save Keldorn, and he actually conveyed that old guru feel. Plus he was funny as all hell.
Of course, by proper choices in dialogs, you can still murder a heck of a lot of people.
True. That always did feel more "evil" than just hacking someone to pieces with a hasted superbeast going akimbo with Celestial Fury and the Zerth Blade.
If they let you murder people at random, the game would stop responding correctly to your actions. Since you did this in previous Bio games, you know what I'm talking about.
Yep....a hell of a lot of people yelling "I AM THE LAW!" and a ton of battlemages.
Before finding the Star Forge map? I bought the setup because I don't think my character would rely on dead enemies always dropping the Diary of Plot-Critical Information.
I always figured you could just have people search for it after taking the place over and start lopping off heads for any delay. That sounds so much more Evil Lord of Darkness to me, but who knows....
You didn't try an LS scoundrel/consular build. Malak isn't vulnerable to LS force powers, and defense builds don't work against his AB. You can still power your way through with unlimited consumable use, but it's not easy. As usual, Bio can't balance combat for all possible characters. (HotU had the same problem).
Yeah, he kicked the bucket after he found out haste + lightsaber throwing can't be beaten by any resistance mumbo-jumbo and he didn't have an unblockable Death Gaze uberpower so ranged attacks totally devastated him. Of course I did go Soldier/Sentinel with a strong Light Side bent, but using mostly neutral powers, so I guess I wouldn't have had a hard time.
Also the obligatory Bioware dungeons could be cut short, thanks to the side effects of your overpowered force powers. Compare this to BG2 where you are literally crawling through every dungeon at a paralyzing pace.
Huh....I found the "dungeons" in KOTOR to take even more time because of all the keypad hacking and switch flipping you had to do. Not to mention there was no challenge whatsoever so it felt really pointless. At least the Shadows of Amn dungeons were usually pretty fun or at least had some challenging fights. But I can understand if you hate dungeons in your RPGs completely why you would prefer KOTOR's to Shadows of Amn dungeons.
I'll take "suspension of disbelief" as my reason for ranking KOTOR over SoA. Though, admittedly, that is partially due to me having an easier time suspending my disbelief when the setting is Star Wars. Also, I never got past chapter 3 in SoA (even though I own the soopah-doopah collector's edition - which I got for free) so maybe I should give that another go.
Really? Huh...opposite for me. It was mostly the super-swords that were somehow better than laser guns and able to compete with freaking lightsabers that sort of wrecked that for me. But I guess the whole godlike humans thing isn't exactly an easy pill to swallow either.