Vaarna_Aarne
Notorious Internet Vandal
I usually go first like I would myself, which is pretty much Good Naive Fag.
Let me join the Larping Brigade.Awor Szurkrarz said:Depends on character.
Procedural generation? Also, there should be quests, that will screw you over somewhat (not irreparably, but sufficiently to make you significantly worse off than if you just declined them), without being boring.Humanophage said:A popular way for a kind-hearted character to behave is to strike a compromise between two sides without murdering anyone, which is always an pleasant challenge. Additionally, due to the limited amount of quests, one would always want to engage in a quest instead of sending the person away, as they would in real life. In order to overcome that, one actually has to introduce boring quests or a time limit, both of which are faulty.
Additional problem is that most games fail to provide any incentives to being a bastard other than lulz. In a well written game player will generally have psychological incentive to be a good guy, there is no need additional rewards. If anything meaningful material rewards should await bastards, but not the usual stupid evil bastards - actual scheming, ruthless fucks. Witcher did a decent job here, as there are several rare or unique items that can be very valuable, but require being a prick. Another good way to avoid forcing player to be a typical 'calculated paladin', is to introduce conflicts, which are zero sum or at least still on the 'dilemma' side of prisoner dilemma, but have no designated good guys and bastards - TES II and III do it in a fairly satisfactory manner.On top of it, material reward, often associated with evil choices, is largely irrelevant for the characters not only on the basis of gameplay, but because of their peculiar situation. Why would TNO need some pointless copper?
I generally try to kill as few people as possible in games, and perform as many tasks that do not involve obviously evil acts as I can. That usually makes me good.
racofer said:I do good for those whom deserve.
I unleash hell on those whom ask for it.
DraQ said:Procedural generation? Also, there should be quests, that will screw you over somewhat (not irreparably, but sufficiently to make you significantly worse off than if you just declined them), without being boring.
Haven't actually checked but unless it changed from fallout 3, wearing glasses and wearing a full head helmet (IE: power armor) is impossible.Marquess Cornwallis said:I ask myself: What would Clint Eastwood do?
Very few games have interesting moral choices (i.e. mutually exclusive, each with its payoffs and drawbacks, and a motivation that actually makes sense).
The (otherwise pretty insignificant) "four eyes" trait in NV reminded me of this recently. It could make for an interesting choice down the road if glasses were sufficiently rare, worn mostly by friendly characters and the bonus (+2 perception effectively) was offset by a big karma/reputation hit. As it is, you can find a pair in Doc Mitchell's house.
thisDraQ said:Between "Kind Hearted" and "Neutral". Sometimes dropping to "occasional bastard".
and this sometimesMicoSelva said:Bastard opportunist, who doesn't kill unless there's no other options, but goes for maximum profit otherwise.