I figured I'd post a list sans tubgirl, at least for VD's benefit.
I applied a long list of mods yesterday, and the game was immediately more fun. Check out this thread as the ES forums for a good list of available mods. They don't solve all the problems - the speechcraft stuff just can't be fixed, e.g. - but at least they make the game a lot less blatantly stupid.
Here's what I'm currently using, in order from that post:
Bug Fixes
Birthsigns NoMax v1.1 - excludes birthsigns bonuses from stat cap
Dark Brotherhood Continues Selling Poison Apples v1.0 - vendors in DB sanctuary continue selling poison apples after plot
Fathis Fix v1.0 - fixes bugged fence from thieves guild
Kobu's Stamina Mod v1.01 - corrects some wording in game
Sneak Master Perk Replacement v1.0 - adds damage multiplier to master sneak as current perk is broken
AI Tweaks
Combat Behavior Modification v2.0 - customizes behavior of enemies during combat
Item Tweaks
More Arrows Recovered v1.0 - increases chance of arrow recovery and raises max amount shown
Potion Sorter v1.0 - renames potions to sort by type then potency - Download
Leveling Tweaks (Summary; Discussion/Comparison threads here, here, and here)
Rare Items Mod v1.18
UI Tweaks
BTmod v2.20 - customized user interface
Compass Marker Reducer v1.0 - reduces range in which compass shows POI icons
No More Annoying Messages v1.2 - removes loading messages and others like it
Visual Tweaks
Darker Dungeons Mod v1.1 - makes dungeons darker
Darker Nights Mod v1.0 - makes nights darker outdoors
Landscape LOD Texture Replacement v1.0 - higher quality distant landscape textures
Natural Faces v0.6 - higher quality face textures
Oblivion Color Map Mod v1.1b - colorizes world map
My commentary:
The Bug Fixes are all necessary.
The Combat Behavior Mod makes things more interesting for me. Enemies are more aggressive and also dodge and strafe much more often. I've seen no problems with it.
Under Item Tweaks - Potion Sorter is an absolute necessity in my view. More Arrows Recovered might seem like a cheat at first - except that a 75% recovery rate still seems reasonable for metal or even higher-quality arrows (all that's available in Tamriel), and the other improvement is simply that it leaves more arrows in the world for a much longer period of time. (The game defaults to a limit of 15 arrows out at any given time, and despawns all arrows after a ridiculously short period, presumably for performance reasons, so stray arrows sometimes disappear before your fight has even ended. This is especially stupid with enemies like Skeletons and Atronachs, against whom your arrows do damage but then bounce off and are 100% recoverable.)
Tom Servo's item rarity mod fixed my complaints with loot levelling, making it much more rational (yet still rewarding enough for Monty Hauls - I typically get 500-1500 septims from clearing out a dungeon, rather than 5000-10000 septims...and that's more than enough to make a small profit on top of repairing armor, buying kickass arrows, etc.). It obviously weakens some monsters (like Bandits), but it doesn't change the strength of less gear-dependent monsters like Minotaurs, Brown Bears, and especially undead. I settled on a difficulty setting of maybe 60% to make up for the weaker gear; anything more seems to make undead far too strong. My only complaint with the mod is that it seems to weaken Vampires as much as it weakens Bandits, and I think Vampires should generally have access to a higher-level loot pool (more Mithril/Dwarven/Orcish than your average Bandit, maybe even a little Ebony or the rare Glass piece).
BTMod and NoMoreAnnoyingMessages are both essentials. The other UI tweak I use is just my preference. Honestly, I never even look at the goddamn compass, so I'm not sure why I don't disable all markers (which BTMod offers); I just haven't tried that.
Darker Dungeons makes dungeon-crawling much more enjoyable for me. Caves are downright creepy when you have to pull out a torch to see anything, especially when Spriggans are giggling around you in the darkness. The only drawback is that torches don't seem to count against your stealth; even tho my stealth ranking is now 107, that's just plain dumb.
On to the other visual tweaks... Some faces, especially Nords, are still pretty ugly even with Natural Faces. All of the other tweaks make a significant difference, tho. And the Landscape LOD Texture Replacement should be combined with LOD Normal Map Replacment for the best visual improvement with virtually no performance hit.
As for the $2.73 question - I totally disagree with Rendelius' suggestion that Beth should get a total pass for not implementing some of this stuff. Their stock UI is total crap, and even BTMod can't come close to fixing the basic design stupidities. Their levelling scheme is objectively bad design, not a matter of personal preference as Rendelius claims. Some of the stuff I've started using is merely cosmetic, like the colored world map, but a few of those mods are prime examples of volunteers doing Beth's work for them.
I applied a long list of mods yesterday, and the game was immediately more fun. Check out this thread as the ES forums for a good list of available mods. They don't solve all the problems - the speechcraft stuff just can't be fixed, e.g. - but at least they make the game a lot less blatantly stupid.
Here's what I'm currently using, in order from that post:
Bug Fixes
Birthsigns NoMax v1.1 - excludes birthsigns bonuses from stat cap
Dark Brotherhood Continues Selling Poison Apples v1.0 - vendors in DB sanctuary continue selling poison apples after plot
Fathis Fix v1.0 - fixes bugged fence from thieves guild
Kobu's Stamina Mod v1.01 - corrects some wording in game
Sneak Master Perk Replacement v1.0 - adds damage multiplier to master sneak as current perk is broken
AI Tweaks
Combat Behavior Modification v2.0 - customizes behavior of enemies during combat
Item Tweaks
More Arrows Recovered v1.0 - increases chance of arrow recovery and raises max amount shown
Potion Sorter v1.0 - renames potions to sort by type then potency - Download
Leveling Tweaks (Summary; Discussion/Comparison threads here, here, and here)
Rare Items Mod v1.18
UI Tweaks
BTmod v2.20 - customized user interface
Compass Marker Reducer v1.0 - reduces range in which compass shows POI icons
No More Annoying Messages v1.2 - removes loading messages and others like it
Visual Tweaks
Darker Dungeons Mod v1.1 - makes dungeons darker
Darker Nights Mod v1.0 - makes nights darker outdoors
Landscape LOD Texture Replacement v1.0 - higher quality distant landscape textures
Natural Faces v0.6 - higher quality face textures
Oblivion Color Map Mod v1.1b - colorizes world map
My commentary:
The Bug Fixes are all necessary.
The Combat Behavior Mod makes things more interesting for me. Enemies are more aggressive and also dodge and strafe much more often. I've seen no problems with it.
Under Item Tweaks - Potion Sorter is an absolute necessity in my view. More Arrows Recovered might seem like a cheat at first - except that a 75% recovery rate still seems reasonable for metal or even higher-quality arrows (all that's available in Tamriel), and the other improvement is simply that it leaves more arrows in the world for a much longer period of time. (The game defaults to a limit of 15 arrows out at any given time, and despawns all arrows after a ridiculously short period, presumably for performance reasons, so stray arrows sometimes disappear before your fight has even ended. This is especially stupid with enemies like Skeletons and Atronachs, against whom your arrows do damage but then bounce off and are 100% recoverable.)
Tom Servo's item rarity mod fixed my complaints with loot levelling, making it much more rational (yet still rewarding enough for Monty Hauls - I typically get 500-1500 septims from clearing out a dungeon, rather than 5000-10000 septims...and that's more than enough to make a small profit on top of repairing armor, buying kickass arrows, etc.). It obviously weakens some monsters (like Bandits), but it doesn't change the strength of less gear-dependent monsters like Minotaurs, Brown Bears, and especially undead. I settled on a difficulty setting of maybe 60% to make up for the weaker gear; anything more seems to make undead far too strong. My only complaint with the mod is that it seems to weaken Vampires as much as it weakens Bandits, and I think Vampires should generally have access to a higher-level loot pool (more Mithril/Dwarven/Orcish than your average Bandit, maybe even a little Ebony or the rare Glass piece).
BTMod and NoMoreAnnoyingMessages are both essentials. The other UI tweak I use is just my preference. Honestly, I never even look at the goddamn compass, so I'm not sure why I don't disable all markers (which BTMod offers); I just haven't tried that.
Darker Dungeons makes dungeon-crawling much more enjoyable for me. Caves are downright creepy when you have to pull out a torch to see anything, especially when Spriggans are giggling around you in the darkness. The only drawback is that torches don't seem to count against your stealth; even tho my stealth ranking is now 107, that's just plain dumb.
On to the other visual tweaks... Some faces, especially Nords, are still pretty ugly even with Natural Faces. All of the other tweaks make a significant difference, tho. And the Landscape LOD Texture Replacement should be combined with LOD Normal Map Replacment for the best visual improvement with virtually no performance hit.
As for the $2.73 question - I totally disagree with Rendelius' suggestion that Beth should get a total pass for not implementing some of this stuff. Their stock UI is total crap, and even BTMod can't come close to fixing the basic design stupidities. Their levelling scheme is objectively bad design, not a matter of personal preference as Rendelius claims. Some of the stuff I've started using is merely cosmetic, like the colored world map, but a few of those mods are prime examples of volunteers doing Beth's work for them.