Old Scratch
Liturgist
- Joined
- Nov 19, 2004
- Messages
- 190
Drakron said:First at some point those cap leveled creatures will stop showing up.
Second, I can already "one shoot" kill a lot of creatures at lv1 with the rusty iron weapons from the starting dungeon.
Not as far as I can tell at level 23. I still come across rats, timber wolves, and weak mountain lions. I just finished a quest recently with some mountain lions that died in one hit.
Bullshit. You may have killed or rat or two in one hit in the starter dungeon, but that's not "a lot of creatures".
That is the issue, they sould NOT start to spawn with gear that when sold would be enough for them to retire.
The hell they shouldn't, what the fuck would be the point in fighting them if they had nothing substantial you could sell?
Also again what is the point of then level with the player when they are pushovers either way?
None, except to hurt characters that decided to specialize major skills in non-combat.
So that they at least still present a remote challenge. If you specialized in non-combat skills, you should be willing to avoid combat. What, is every creature in the game supposed to be a pussy so non-combat characters can kick their ass?
They are pushovers if you are a fighter (or any combat oriented character) but if someone wants to play a non combat thief they are forced to stop raising their major skills and train their combat skills but since the enemies leveled they are screwed ... its not like they can go look for a lower level enemy and train.
See above. If you specialized as a thief, there should be plenty of enemies in the game that can stomp you if you go toe-to-toe with them. Did you have a problem that Garret in the Thief series couldn't hack & slash through levels?
And I say dont put much weight in morons that are unable to grasp the idea of a world were rare items became common destroy immersion.
If they're common, how the fuck are they rare, smart guy? Standard armor sets and weapons in the game aren't rare, magical items on the other hand are.
Fist money sinks have to be worth something.
I get free horses (not that it matters with fast travel) with the best one being given as a reward.
Houses are pointless outside storage.
Gear is pointless when the world always going to default to your level so why do I need a glass weapon when almost nobody will use then because I am not "high level enough".
Yeah, I already mentioned that the incentives were weak, which is where the real problem lies.
Because the world defaults somewhat to your level, you need better gear to keep an edge over things. It's not pointless.
Certain people enjoy stuff like being able to buy and decorate houses--however retarded that may be-- so I doubt those are entirely pointless for everyone either. You can get additional benefits from houses too, like the one in Skingrad where you hire a maid that will make you strong potions. Or the one in Anvil that starts a quest. Again, they're weak incentives but not entirely pointless either.
Of course its not enough ... the arena and guilds sould have skill requirements for rank advancement.
I agree.
Its the whole "the world levels with you" that I have a issue with, the fact that so many plugins have been released to cap enemies levels, remove high level "rare" items from their spawn list and allow low level enemies to still be generated and the interrest of people to use such plugins shows Bethsoft really screwed up with Oblivion.
I don't think having the world scale with you is inherently a bad idea, the implementation in Oblivion was just shoddy as hell.