David Xachaturian
Scholar
- Joined
- Dec 9, 2008
- Messages
- 191
What do you mean, easy? Easy to roleplay in a CRPG? You wish.
I thought so before, however...In that sense, Icewind Dale doesn't get the respect it deserves. It had good writing, a decent story, good combat
Lightknight said:I see a dozen of units and can hardly see who is who and who is doing what, just a huge bunch of creatures mingling together.
You have all these heroes, with feats and equipment and spells and ability scores and skills and unique biographies...
Relayer71 said:Actually, Temple Of Elemental Evil had the best combat engine and was pretty difficult - but that game was all about combat with not much story and terrible writing.
I'm just guessing here, but might that be because your version of Icewind Dale exists only in your imagination ?We must have played some very different Icewind Dales then.
If you go "Fuck. Random encounter killed me before i could act because i have low luck. Reload. Fuck. Random encounter killed me before i could act because i have no resistance to curses. Reload. Fuck. Boss LOLed because i only brought melee demons and he reflects all melee attacks. Reload. Woohoo! I won! This game is so fucking easy! No challenge!" is a little bit ridiculous. Are you careful about what demons you have? No, because if you find a immune boss or enemy you just reload a bring diferent ones. Are you careful about Inheritance & Fusion as to have a varied set of skills in your "main" group? Nah, because if i need a certain skill i reload and get my a demon with that one.
The Rambling Sage wrote:
Emotional Vampire wrote:
Having complex mechanics is one thing, not telling the player about any of them is another.
Who said the game does not?
Poster before me.
Its quite easy. Just buy to everybody arrows of explosionDamnedRegistrations said:Well no shit, the difficult parts are there for people who don't mind the grinding. Thats why they're optional genius.
BG is so hard! I can't kill Drizzt without grinding to max level then trapping him on the other side of a lake and shooting him 1000 times!
I've played through nocturne on the normal difficulty and gotten the hardest ending. I didn't go out of my way to grind at any point. I beat the end boss by abusing the hell out of buffs and debuffs do deal him critical non elemental hits that were completely insane, and had created a fiend that could limitless heal my party long beforehand. I think by that point I had 2 or 3 more that could do it too.
DamnedRegistrations said:Summoned plenty of weak monsters? With what? The 30 scrolls you grinded for? Or did you coincidently stumble across a ring of wizardry?
desocupado said:And I call that bullshit, assuming it's ones first run, how do you plan all that without knowing what a kaja spell does? Not to mention that all the goodies are only attainable at later levels. Even if it's not your first run, all this "planning" is impossible, unless you look at a walkthrough to figure out how to get all these monsters. Or you plan on saying you discovered how to make all fusions, and what monsters have what skills all by yourself? To me, this would sound more like a case of "in the internet, everybody is a genius with two girlfriends and a 15 inch dick" than reality, since the game tells you fuck about it's mechanics.
I liked the game, it allowed some planning, and it was challenging, but what I see here is that you also liked the game very much, and now sees more strengths than the game really have.