Welcome, Kindred, to our latest Bloodlines 2 Dev Diary from the team at The Chinese Room.
Tonight’s diary is about the different outfits you can collect and wear. A vampire’s clothing is an important tool in their hunting arsenal: do you wish to blend in unnoticed, lure your victims with your beauty, or intimidate others into submission? What you wear sets a first impression so choose your dinner attire wisely.
- Project Creative Director Alex Skidmore
Unlocking and Equipping Outfits
As you play through the game, you’ll gain access to a wide variety of outfits. These outfits not only allow you to set the fantasy you might want to play as but also have an effect on the inhabitants of Seattle.
One of the goals we had for outfits was to really lean into and reflect each clan’s style and personality while also offering lots of dress-up options; after all fashion is king!
With that in mind, we decided to unlock the outfits based on what abilities you have gained access to. Because it's possible to play as Brujah but still gain access to Ventrue abilities, you can unlock and wear all the outfits in the game simply by playing, but you will naturally unlock the outfits for your chosen clan earlier.
Honestly, some of the outfits are so cool that I sometimes choose the order in which I unlock abilities based on the outfits I’ll gain from the unlock. I’m partial to some of the streetwear of the Banu Haqim (who doesn’t love a good hoodie). But with a wide range of options to unlock, I’m confident there’s plenty of fashion to suit everyone's tastes.
- Lead Game Designer Gavin Hood
Fashion Matters in chatter, too!
Prey can be scared off by sudden movements, loud noises, or things that don’t seem quite right… So, for Phyre, if they want to feed on the right Blood Resonance, they need to keep that in mind. Just knowing that the angry sex worker nearby is full of choleric blood and ready for a fight is just step one. Step two is making sure that you’re wearing something that will push them over the edge and really make that blood boil. Dressing and acting like a wealthy John could get them talking, but if you approach looking like someone who likes it rough? That might scare them right out of their angry mood, and then all that delicious choleric potential goes away.
Many people in Seattle judge a book by its cover, but a Kindred knows that it's what you have inside that counts. You know. The blood.
We know many of you have been eagerly awaiting this day. Whether you became fans of our first game, Lost Eidolons, demoed the game at some live events like Gamescom or PAX, or just recently discovered us during last month’s Steam Next Fest, your support has brought us to this exciting moment: the Early Access launch of Lost Eidolons: Veil of the Witch!
Our team of nine developers are die-hard fans of turn-based strategy games and consider it an honor and a privilege to be able to expand the Lost Eidolons franchise. This time, we’ve built on the foundation of a turn-based tactical RPG and added a roguelite twist to keep gameplay fresh and engaging!
Through closed betas and multiple demos, we’ve gathered valuable feedback from you, our community, which have guided us in refining the game. We recently shared a dev log looking back on our journey to Early Access, which you can read up on here. But this is just the beginning of our Early Access journey. Join us in polishing the game by playing and providing more feedback. Let’s make Veil of the Witch the best it can be, together!
Did you know that many player feedback and ideas we received for the original Lost Eidolons were incorporated into Veil of the Witch, as well as the beta and demo feedback?
To show you how seriously we take your input, we’re starting a new blog series to go over all the major changes made (or are being made) to Veil of the Witch based on your suggestions. Stay tuned!
Our Early Access game is priced at $19.99, with a special 20% launch discount running now until November 18th! Don’t miss the chance to grab Lost Eidolons: Veil of the Witch at this discounted price!
Here’s some of the content that we are sharing for Early Access:
Complete game from Act 1 to Act 3 with all 3 boss fights
Fully unlockable Altar of Fire system
3 tiers of Altars, each with 7 levels of blessings (persistent stat boost)
3 types of blessings (Judgemental, Miraculous, Guardian)
You can see the full content list from the patch notes here. We also plan to share the plans we have for the future in a roadmap soon, so keep an eye out for that as well!
But we can tell you right now that more bosses and voice acting is in the plans!
We hope that you’ll continue to support our studio and team as we journey through Early Access! Please feel free to share your feedback, suggestions, and concerns with us through the Steam Discussion Boards or our Discord channel. We look forward to developing this game with our community.
Finding the best online casino is not easy. South Africa has a lot casinos to offer and only a few of them are the best. Start your casino journey from a portal and make the right choice.
Elin, the sequel to popular rogue-ish Elona, has arrived on Early Access only on Steam. The asking price as of today is $19.99US with no sale price. There's a couple of videos showing off some of the features, but the text is Japanese. There is a little showing off of the crafting and decorating system in the game, which is interesting. So, not being able to read the text, for those curious, I can confirm that there are sheep in the sewers, just like in Japan. Very authentic. All in all, it looks like you get a ridiculous amount of stuff to do for that price.
A sandbox, open-world RPG based on roguelike gameplay.
Live your life, survive, craft, build and manage bases and towns, enjoy housing, fishing, theft, music, farming, livestock breeding, childbirth, setting up shops, tourism, and much more.
A seamless blend of endless randomly generated content and carefully crafted fixed content faithful to the world setting.
A continuously expanding world and gameplay. Updates will continue even after the early access.
The prologue to an epic story revolving around humans and the Elea.
I have to say, despite the whole Japanese thing which normally makes me adverse to things because I'm a racist like that, this thing looks pretty damned cool.
Fun Enters the Chat, who is apparently the developer, has notified me that his game has entered Early Access on Steam. It's on a 10% discount right now but the full asking price will be $14.99. What is it? I have no idea. I've watched the trailer six times now, and then realized I was stopped watching it to figure out what the game was about and was just watching it to see polygonal blobs explode to the background score. I might watch it a couple more times. Who knows? There are no reviews on this game, but there is an achievement with a picture of a crab. So, 10/10. Anyway, here's that trailer and some words from the author:
Customize your hero with unique abilities, skills and equipment.
Build a team of different units ranging from the conventional soldiers to the wild crazy animals.
Evolve a small party of elites units, or a big army. Or both.
All your units gain experience and most of them have their own equipment.
Fight real time battles with total control of your units.
Welcome, Kindred, to this Bloodlines 2 Dev Diary from the team at The Chinese Room. Tonight, we want to talk to you about our Blood Resonance feature. For those unfamiliar with Vampire: The Masquerade, this is blood that is emotionally charged. A valuable commodity for an experienced elder vampire like Phyre.
Our vision of Phyre as an elder is that they have accrued many clan abilities over their 400 years as a vampire, but the incident that brought them to Seattle has locked away their connection to them. By using resonant blood and drinking the blood of the Clan Contacts you can restore Phyre’s connection to the abilities that aren’t native to your chosen clan. For more on the specific clan abilities, please read our previous Clan Highlights:Brujah,Tremere,Banu Haqim andVentrue.
- Project Creative Director Alex Skidmore
Determining what Resonance a vessel has makes feeding more than just a pit stop. Most vampires observe their victims from a distance or engage them in conversation to feel them out. -Vampire: the Masquerade 5th edition
Blood Resonance Mechanics
Blood Resonance is an important part of your journey when exploring the city. It feeds (pun intended) into how you tailor Phyre’s abilities to match your vampiric playstyle and fantasy.
When exploring Seattle you can find pedestrians with one of three potential blood resonances: Melancholic (feeling anxious or afraid), Sanguine (feeling aroused/sexual attraction), and Choleric (feeling annoyed or angry). This is something only a vampire can know so you need to use your Heightened Senses to identify these pedestrians. Once found, you need to “turn” these pedestrians fully resonated. This is done through conversations, in which you will attempt to manipulate your victim’s emotions as needed.
With this feature, it was important to us that roleplaying affected the outcomes of these conversations, so the way you act throughout the game determines what conversation options are available. Also, your appearance is an important factor in these conversations, so choose your wardrobe wisely!
If you manage to “turn” the pedestrians, they will become fully resonated and react accordingly. This means they might start a fight with you, run from you in terror, or even find you irresistibly attractive, all of which increases the resonant blood of that type gained from feeding on them.
Whilst these are great ways to gain resonated blood, they aren’t the only way! You can find events happening around the city - highlighted on the map - where NPCs are already fully resonated allowing players to skip the conversation and jump straight into the feeding.
Either way, you are attempting to accrue enough blood of different resonance types to ultimately increase the range of the abilities you can use, and this is where Clan Contacts come into the mix.
Once you are Sheriff of Seattle, Clan Contacts, such as Mrs Thorn (clan Tremere) at Wake The Dead Café, will offer to aid you in restoring your connection to the abilities of their clan by drinking their blood. A pre-requisite is collecting the required amounts of the resonant blood for the ability you wish to “re-learn”. Once collected you can drink the Clan Contact’s blood, adding the ability to the Ability Tree to unlock with Ability Points.
I'm really looking forward to seeing your reactions to the pedestrian conversations and can't wait to see what combinations of abilities you all put together! See you in the dark alleyways of Seattle.
After 15+ years of development, Caves of Qud 1.0 will be released on December 5th 2024! We’re amped up on the juice, near out of our minds, and so ready to let the creature emerge from its cocoon.
Tutorial Leaving Beta for 1.0 + The Last Story Quest
This is the capstone update to the hundreds of updates we’ve put out over the years. 1.0 will include the new tutorial that we’ve been beta-testing, meant to help teach beginners the very basics of the game. And also… the much-anticipated final quest in the main questline, with multiple endings. We’re playing this one extremely close to the vest, but just know we’re pouring our hearts and souls in.
In addition to the tutorial and last quest, 1.0 will have several new music tracks, new sound effects, new items, lots of bugfixes, and other small feature improvements.
To pair with this announcement, we have a Steam Daily Deal going RIGHT NOW for $16.99 USD, the lowest price Caves of Qud will ever be. On October 29th, one week from today, the price increases to $29.99 USD. So if you’ve been on the fence, or you have a friend who you’ve been nudging to dive in, today is the day!
Pets of Harvest Dawn & Dromad Deluxe
Alongside 1.0, we’re also putting out the Dromad Deluxe edition which includes Caves of Qud, the newly enhanced soundtrack, and the Pets of Harvest Dawn DLC pack, with in-game companions for your character. Pets of Harvest Dawn includes pets that were exclusive to Patreon supporters while the game was in early access. The pack will also include one never before seen pet.
Whew… we’re almost there. Thank you to all our water-sibs for supporting us on this journey. As announced previously, we plan to keep working on Caves of Qud after 1.0, and we’ll have more details about those plans in a future update. For now…
It is with great pleasure that we can finally say: MISSION START on November 5th!
And that’s not all! METAL SLUG TACTICS will launch with long-awaited reinforcements, the legendary Ikari Warriors: Clark, Ralf, and Leona!
ABOUT THE IKARI WARRIORS:
Clark Still: The tough and cool grappler is back! Using his immense strength, Clark hurls enemies across the map while dishing out some serious status-inflicting damage. Ralf Jones: The hot-headed one-man army returns! Ralf gets up close and personal with fiery punches and charges at enemies like a raging bull. Leona Heidern: The silent soldier answers the call! Leona can replace fallen enemies with decoy afterimages to distract and overwhelm enemy forces.
See you on November 5th!
Keep an eye on our social media channels, and don’t forget to wishlist Metal Slug Tactics on Steam to get all the latest updates straight to your inbox.
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17 OCTOBER 2024 - Terahard Studios is excited to announce its latest title, Dunebound Tactics, a turn-based tactics roguelite RPG set in a wasteland overtaken by the bonedry desert sand. The Steam page launched today and is ready to welcome some wishlists!
Lead your band of survivors on a hazardous trek across unforgiving sands in search of a new home. Battle ruthless factions, scavenge dwindling resources, and make life-or-death choices to keep your sand-faring ship on the move, even if it requires sacrificing your own crewmates!
"Personally, I'm a huge tactics fanatic. We built our very own tactics engine with RPG elements from the ground up for Dunebound Tactics! I'm excited both for the technical innovations as well as the freedom we gave our game designers to create an amazing experience. The art in this game is the best we've managed so far connecting all the little details to squeeze performance and quality." - Aris Tsevrenis, CEO of Terahard Studios
Dunebound Tactics is currently taking part in the Roguelike Celebration on Steam, and can be found in the Procedural Generation category. The event runs from Thursday 17th of October until the 23rd.
About The Game Dunebound Tactics will push both your strategic and tactical prowess as you navigate the unforgiving wastes. Lead your crew on a daring voyage in search of a new life, making a perilous exodus across Imperial-controlled territories.
Follow the Elios leylines aboard your fragile sand-crossing ship, embarking on a journey where risk and reward constantly intertwine. Power your ship’s engine by gathering Elios through narrative-driven quests, from the bodies of fallen enemies, and—if desperation calls for it—your own crewmates.
Steady your resolve, take the helm, and never look back.
Key Features
Each Run a Stepping Stone | Your previous mishaps, crushing defeats or triumphs will contribute to your next run, either in the form of modules, or potentially even survivors, as you find the previous caravan’s wreck.
Dynamic world generation| Whether in combat or roaming through the sands - battlefields, locations or quests will challenge you in new and unexpected ways, making each run unique.
Strategic Turn-Based Combat | Manipulate a fully destructible and reshapable terrain to mold the battlefield and seize the advantage.
Friends | Rescue & recruit lost souls to bolster your numbers, but remember, your caravan has limited seats. With a roster of 15 distinct classes and 16 unique traits that enhance skills, stats, or add abilities, every run offers a fresh experience.
Fuel | Decide whether to heal your wounded in the infirmary after battle takes its toll, or extract the Elios from their bodies, leaving them mere husks, to fuel your ambitions or power the caravan’s engine.
Foes | Between the Imperials and the Arcanists, your party must face 40 enemy classes in a desperate fight for a better tomorrow.
Today’s the day: Passageway of the Ancients has now been officially launched. Explore the city of Ithgar to solve your parents’ murder and uncover the truth. It’s a dream come true for us to share the game with you all after all these years.
Let us know what you think in the Steam Community Hub, on Discord, and on Reddit.
Sorry for the later update, but I've narrowed down on a release month: January 2025!!
I've been nose to the grindstone on polishing up the demo for the Steam Next Fest that we'll be participating in starting TOMORROW! Really excited to see how it goes, as it's usually a major source of visibility for indies. This one has over 3,000 games participating though so we'll have to wait and see.
We also have a shiny new trailer to announce the new launch month.
Between all the demo updates and trailer creation, I also had time for finishing up chapter 8, focusing on a more tight experience. I have a new process for designing maps that I think is going to be super engaging.
The new demo is also released now, still up to chapter 3, but I've gotten a ton of feedback that I've already incorporated into the game.
For future changes, this next week I'll likely be focusing on doing the best i can in Steam Next Fest. During and after that it's pure chapter creation! At 12 hour days, chapter 8 took me ~4 days (map, new items, characters, events). I'm pulling 6-7 days a week right now so the goal is to have the chapters done by end of November. Leaving December/January for polish/playtesting.
Future
Chapter, chapters, and more chapters.
Finish up remaining elite classes.
Implement interesting items/weapons to enhance gameplay. (I'd love to hear your ability ideas to potentially put in the game!)
Thank you everyone for the continued support. It feels surreal approaching the finish line, but there's still much work to be done, and I'll make sure to keep you all in the loop every step of the way.
You’re a Patrol Op on a holiday weekend at World’s End Ski Resort, Mount Hope, Antarctica. But things are about to go sideways.
Now you’re stranded at the off-season resort with unforgettable guests, wild parties, and mad secrets. The world of XXX NIGHTSHIFT is your oyster—crack it open with evolved role-playing systems.
Features
Deep single-player role-playing with seismic choices. Powerful, finely tuned, innovative. It’s yours to decide how your story unfolds—and how it ends. Follow your truths or just slide on the surface of things.
Volumetric: A fresh role-playing system that respects your time, trusts your intelligence, and plays along with your every choice. Play a true three-dimensional human being. Combine 20 Traces across four categories to shape your character in any way you desire.
Find a partner in crime investigation or try flying solo. A unique companion dynamic provides you with many paths to solve the crimes. Engage in social climbing, soul digging, man-eating, and more, depending on your choices and luck.
Maboul Kit: Tune your investigative mind to prepare for interrogations, confrontations, and seductions. Anticipate what’s coming and boost your chances. But mind the side effects—there’s always a price to pay.
Dopamine Buffet: Rehearse your moves. Dance through crime scenes. Drift through parties. Or find pleasure in completing the simplest chores. Get better with every action you take.
Marafet Calculator: Use Marafet calculations to alter your time and space. Go deep with insights and discover connections, but make sure you’ll be able to resurface.
Original Science Fiction Setting: The detective RPG XXX NIGHTSHIFT lands you in a luxury resort that shouldn’t exist, with people you shouldn’t know. In the endless polar night, amidst the orgies of politics, power, and poetry, something gruesome lies waiting.
In 2086 CE, things really can’t go much further south than World’s End, Antarctica. Have fun.
Publisher Digital Tribe and indie studio Innervoid Interactivereleased today the Free Prologue of their upcoming sandbox rpg Dustgrave. Dustgrave, which is set to release in Q4 2024 on Steam Early Access, offers players total freedom and a powerful emergent narrative thanks to its powerful character editor and advanced record and relationship system, which tracks every event in the world and makes NPC react to what they know about you, depending on their morality and interests. In this expanded demo, you will have the same freedom of choice that the full game will present. Saves will carry over to the final game when it releases, so don't be afraid of taking your first steps in this land of strife and conflict!
ABOUT DUSTGRAVE
Carve your own path in the dangerous lands of what once was the mighty Dahlan Empire – now a land of strife and conflict, with all kinds of factions struggling among them. Follow the laws or seek to sow chaos: every choice is yours to make. Your actions can empower your faction to make it the most powerful of the continent; or you can go your own way and try to maintain a balance of power. Featuring a deep turn-based combat system that allows combinations of skills, spells, and items, you have endless tactical options to adapt the game to your playstyle. You can also rely on Dustgrave’s advanced stealth system to achieve your goals – you can break into places to steal valuable clues (or just, well, valuables), assassinate enemies, and other questionable deeds. Just be aware that, thanks to Dustgrave's advanced record and relationship system, the world will remember your choices -- and react accordingly...
ABOUT THE FREE PROLOGUE
Dustgrave’s Prologue includes all the mechanics that you will find in the full game, but in a limited world map and with a level cap of 10 for your characters. In this prologue you won’t be able to join factions, but you can accept and fulfill missions for them. The available factions include two political ones (Panavian Republic and the Golden Dahlans), a religious order (the Cathars), a scholar institution (the Academy) and two bands of outlaws (the Vultures and the Onorati).
The wait is over. We are finally announcing our Early Access launch date and it’s right around the corner–November 5, 2024!
For the first time, our feature-complete game will be available for you to enjoy, from Act 1 all the way to the end of Act 3. Journey deeper into the forsaken island of Anareios, face increasingly challenging enemies, and take on two more bosses to get closer to uncovering the mystery.
While the full story will be revealed at the Official Release (within next year), all the core gameplay mechanics and systems will be available with the EA launch and expanded during the EA period. Be on the lookout for more info on this as we near November 5th.
Our Early Access price is set at 19.99 USD, but if you’re early to our Early Access, you can enjoy a 20% discount during our launch sale.
Unlike our demos, the Early Access version of Veil of the Witch comes in 10 languages, so more of our players can enjoy the story and the character conversations in their native language.
As we have done with our previous games, we’re committed to working with our fans to polish Veil of the Witch and deliver the best version of the game at Official Release.
So please engage with us right here on Steam or join us on our Discord, and be sure to wishlist and share this news with other turn-based TRPG fans in your life.
Welcome, Kindred, to this Bloodlines 2 Dev Diary from the team at The Chinese Room. Tonight’s diary is about hunting and feeding, both in combat scenarios and the more social setting of Seattle. Feeding is at the heart of the game loop and fantasy of being a vampire so if you faint at the sight of blood, read no further.
- Project Creative Director, Alex Skidmore
Feeding is a really important part of the vampire fantasy, and so from a gameplay perspective, we were set on making it a fundamental part of the player’s actions and strategies. You’ll be doing a lot of it - Phyre’s a little-and-often kinda drinker; that helps keep the beast in check- plus it’s your main source of healing, and critical to using your powerful discipline abilities. A lot of incentive for us to make it feel good!
Your main concern will be your surroundings - getting spotted feeding on the streets is a blatant Masquerade violation, and more violent types won’t be content to let you feed on their friends unscathed, so you’ll want to isolate your targets. Feeding in the swing of combat is risky, but not impossible - if you’re mindful of which direction you start a feed from, for example, your victim can help soak up a lot of gunfire for you!
One aspect that was really challenging was presentation, from a first-person perspective. Feeding in first person doesn’t really show you much at best, and looks silly at worst, but a simple cut in and out of third-person can also be disorienting and feels a bit disconnected. What we settled on uses a bit of both, with some basic cinematic action cutting techniques to maintain continuity of motion, and enough first-person action at the end to get you settled into your next move. It’s subtle, but I think it goes a long way in helping the flow of the game in hectic situations!
- Senior Game Designer, Max Bottomley
Blood Resonance Events
Not only is Seattle brought to life with people going about their own business, including NPCs reacting to the player (perhaps even running away in terror!) it’s also a place where the player can hunt!
As you move around the city, you’ll be able to track and hunt NPCs that have the potential to become fully resonated with a specific type of blood to feed on. Track these NPCs down using Heightened Senses and knowledge of the city, then use charm, fear, or anger to convince and bend them to your will.
Very early on we wanted these events to feel like something players would want to go and investigate as they pop up around the city, I like to refer to these events as vampire candy for players to track, follow, and feed on! Social Feeding is a key part of the players' time in our Seattle, and revolves around influencing the NPCs in certain ways - maybe you’ll stumble upon someone angry that the ATM has stolen their card and you can take that anger and feed on it. Maybe someone’s scared after missing the last bus home, and chasing them down a dark alley will tip them into terror and give you the Social Feed you’re craving.
It’s been great working on a system where the NPCs display very raw emotion letting the player really lean into the vampire fantasy allowing them to interact with the denizens of Seattle in a number of different ways. You can use abilities, conversations, or just plain terrify them then reap the rewards with a careful feed.
We wanted to give players the freedom to hunt the way they want but it was also important that players need to be mindful of how and where they feed to avoid breaking the Masquerade! Social Feeding is a slower process so it's best to lure victims to secluded areas.
Explaining to animators that I want an animation of someone cowering like a shocked actor from a 1950s horror movie then watching those animations come to life… Chef’s Kiss!
It's been really great to just sit and think, wouldn’t it be great if Phyre is approached by a mugger and threatened… only to have them turn and flee in fear once they realise what Phyre is! I’m really looking forward to seeing how players choose to tackle the hunt and feed within the city area itself.
- Project Lead Game Designer, Gavin Hood
Don’t miss the next DD where we sink our teeth deeper into the intricacies of Blood Resonance!
Why Early Access?
MONOMYTH is a vast RPG developed by a single person, featuring numerous complex systems including combat, dialogue, and even small features like playable instruments. In addition to these mechanics, the game has a substantial amount of content.
The goal of Early Access is to receive feedback and ensure that all these systems are interacting correctly. Player testing will help fix subtle design flaws and make sure that the game runs efficiently on a wide range of machines.
Approximately how long will this game be in Early Access?
The game will approximately remain in Early Access for six to twelve months.
How is the full version planned to differ from the Early Access version?
I plan to introduce three additional major areas during the game's early access phase.
I also plan to improve the combat and AI systems further. The full version is intended to offer a wider selection of spells, weapons, and enemies.
Additional quests are planned as well.
What is the current state of the Early Access version?
Currently, the game features two major areas, a central hub, and several smaller dungeons. All character skills and side features, including blacksmithing and fishing, have been implemented. The game's data includes all spells and weapons. Numerous enemy types, puzzles, and environmental challenges are already in place.
Will the game be priced differently during and after Early Access?
There are no plans to increase the price during Early Access. However, after the full release, the price will increase based on the final scope of the game.
How are you planning on involving the Community in your development process?
MONOMYTH was originally funded through Kickstarter. It receives regular project updates and video devlogs, which are also posted on Steam. The game has an active Discord server, and the developer engages regularly with the community on the Steam community hub.
Why hello there! You’re looking great, have you done something with your hair or just reconfigured your entire face to look like a fish?
If your mods are any indication, the answer is yes and then some. It’s not even a month since Patch 7 dropped on PC - complete with our official modding toolkit - and already you’ve uploaded over 1,000 mods and racked up more than 15 million downloads!
We’ve watched as you’ve customised your dice with flames and iridescent pearl, lightened the load of gold in your packs, and adjusted your party limit from 4 to 16 - because who needs personal space anyway?
And now, those of you on console and Mac can finally join in, with Patch 7 rolling out to these platforms starting today. Keep reading to learn how to kick off your modded run, plus check out some of the most popular mods ready for you to explore.
Today’s update also brings Hotfix #26 and Hotfix #27 to all platforms - if you want to check out the patch notes in full, point your eyes in this direction. But far from being our last patch, you can still expect to see crossplay and a photo mode for Baldur’s Gate 3 in the future.
Playing With Baldur’s Gate 3 Mods
If you’re thinking about starting a modded run and want to know what you’re getting into, whether you’re playing on console, Mac, or PC, then this is the guide for you!
Where do I even start?
So you want to enhance your journey to Baldur’s Gate with a little community-made magic?
While the Baldur’s Gate 3 Toolkit used to create mods is only available on PC, a whole selection of player-created mods are now available on console and Mac!
How are mods chosen for release on other platforms?
Only mods made with and uploaded using the Baldur’s Gate 3 Toolkit and which pass internal testing can be eligible for release on the console and Mac in-game mod browser.
Technical limitations on certain platforms mean that some PC mods will not be available for Mac or console. Our team will need to test all mods requested to be brought to these platforms to confirm whether they can be made available.
Mod Authors can let us know if they’d like to see their mod available on console and Mac during the upload process. Our Community Team will then check whether the mod adheres to our modding guidelines, before sending over batches of mods to undergo internal checks that look at the mod’s basic functionality, usability, and stability.
If all looks good, the mods will then be made available on these platforms!
Will more mods be made available on console and Mac?
Yes! There are currently, uh, 69 mods that have passed internal testing, and we’ll be adding more as we go. Making mods available on platforms other than PC will be a continuously reviewed process that may change to include additional functionality in the future. Mods ready for both Mac and console that have passed testing will be released in batches, so keep an eye out on your in-game mod browser to see when new mods are added.