Divinity: Original Sin 2 Kickstarter Update #1: Funded in less than 12 hours!
Divinity: Original Sin 2 Kickstarter Update #1: Funded in less than 12 hours!
Game News - posted by Infinitron on Thu 27 August 2015, 09:12:41
Tags: Divinity: Original Sin 2; Larian Studios; Swen VinckeTo the surprise of nobody, Divinity: Original Sin 2 reached its funding goal of $500k rapidly after launching yesterday, crossing the line in less than 12 hours. Nobody, that is, except Larian, who have been caught flat-footed without stretch goals like Obsidian back in 2012. Swen is in Seattle now, preparing Larian's booth for this year's PAX Prime, but he found the time to release a Kickstarter update about it:
You are all amazing!
Who would’ve predicted that a pitch built around adding extra dialog options & origin stories to a complex RPG would be capable of mobilizing so many people so fast? For RPG developers like us it's like a dream come true. You are allowing us to create deep complex RPG experiences that we love to make and we're so very grateful to all of you!
Where Divinity: Original Sin took 12 days to reach its funding goal, Divinity: Original Sin 2 was funded in less than 12 hours. Nobody at Larian, except Eric that is, could imagine that we would meet our goal so fast and now that we’ve reached this point, we’re incredibly motivated to take D:OS 2 as far as we can.
Thank you!!!
Since things went a lot faster than we anticipated, we’ll need a little bit more time to prepare our first big update, but rest assured, it’s coming.
We’re currently in Seattle, prepping for showing the D:OS 2 prototype at PAX Prime (Booth #6011, Level 6), and our best case scenario was actually that we’d be talking about what’s next near the end of the show
But you’ve caught us of guard and showed us there was an even better scenario. We’re very happy that you did!
As a little teaser for PAX, rumour has it that we found a cosplayer who'll be doing the rounds as a wood elf. We haven't spotted him yet but once he pops up, we'll be sure to share a picture with you.
So yeah, stretch goals tomorrow. Unless due to time zone shenanigans "tomorrow" actually means "today". We'll see, I guess. Hopefully Larian will manage to harness PAX Prime to help their Kickstarter campaign, instead of letting it overshadow them like what happened to Bard's Tale IV at E3.
You are all amazing!
Who would’ve predicted that a pitch built around adding extra dialog options & origin stories to a complex RPG would be capable of mobilizing so many people so fast? For RPG developers like us it's like a dream come true. You are allowing us to create deep complex RPG experiences that we love to make and we're so very grateful to all of you!
Where Divinity: Original Sin took 12 days to reach its funding goal, Divinity: Original Sin 2 was funded in less than 12 hours. Nobody at Larian, except Eric that is, could imagine that we would meet our goal so fast and now that we’ve reached this point, we’re incredibly motivated to take D:OS 2 as far as we can.
Thank you!!!
Since things went a lot faster than we anticipated, we’ll need a little bit more time to prepare our first big update, but rest assured, it’s coming.
We’re currently in Seattle, prepping for showing the D:OS 2 prototype at PAX Prime (Booth #6011, Level 6), and our best case scenario was actually that we’d be talking about what’s next near the end of the show
But you’ve caught us of guard and showed us there was an even better scenario. We’re very happy that you did!
As a little teaser for PAX, rumour has it that we found a cosplayer who'll be doing the rounds as a wood elf. We haven't spotted him yet but once he pops up, we'll be sure to share a picture with you.
So yeah, stretch goals tomorrow. Unless due to time zone shenanigans "tomorrow" actually means "today". We'll see, I guess. Hopefully Larian will manage to harness PAX Prime to help their Kickstarter campaign, instead of letting it overshadow them like what happened to Bard's Tale IV at E3.