Divinity: Original Sin 2 Kickstarter Update #5: $1.2M raised, Undead playable race unlocked
Divinity: Original Sin 2 Kickstarter Update #5: $1.2M raised, Undead playable race unlocked
Game News - posted by Infinitron on Fri 4 September 2015, 20:46:02
Tags: Divinity: Original Sin 2; Larian Studios; Swen VinckeThe Divinity: Original Sin 2 Kickstarter campaign reached 1.2 million dollars of funding today, unlocking the "Undead Origins" - the ability to play an Undead character. The new update, as expected, is chock full of Undead-related lore as well a list of their racial skills. The accompanying video is extra long, as it contains not only that but also a recap of Larian's experiences at PAX Prime, including cameos by Josh Sawyer, Adam Heine, Mitch Gitelman, Annie Mitsoda and (of course) Chris Avellone. Here's the video and the list of skills:
Now that you’ve unlocked the Undead as a playable race, as well as Racial Skills, we’ll be hard at work determining which fantastic skills will come naturally to this curious race of Rivellonians.
Inspired? Share your insights in the comments! Our Skills Wizard Nick has had a little inspiration of his own. What do you think?
Regenerate while Frozen, can’t heal while Burning.
Cold preserves the dead, after all.
Immune to Fear. Immune to Bleed.
There are some advantages to living in the hollow, fleshless margins of the living.
HandFoot Grenade.
Cause you’ve got a bone to pick with those goblins...
Bleed Poison.
There’s nothing life is more allergic to than death.|
Source Addiction. (Passive)
Undead start out with +20% max hp due to ignoring pain and some wounds, but (very) slowly deteriorate to -20% max hp due to decomposition. The bonus can be reset via Source Revivification (Source, Active).
Grave Chill (Active)
Drastically reduce the surrounding temperature, downgrading each status: Burning -> Warm, None->Chill, etc.
Necromantic Command (Source)
Take control of target skeleton or zombie for 3 turns (goes into summon slot, replacing existing summons). It is destroyed at the end of the duration.
Soul Devourer (Source) Suck the soul right from the living body of a character. Without a soul, the target devolves to animalistic instincts, attacking nearest characters until death. Doesn’t leave a body, doesn’t spawn a Faint.
That event with all the RPG developers, by the way, was a panel called "Classic RPGs Forever" take took place on August 30th. Unfortunately it was not streamed, but the fact that footage of it exists hopefully means we'll get to see it at some point.Inspired? Share your insights in the comments! Our Skills Wizard Nick has had a little inspiration of his own. What do you think?
Regenerate while Frozen, can’t heal while Burning.
Cold preserves the dead, after all.
Immune to Fear. Immune to Bleed.
There are some advantages to living in the hollow, fleshless margins of the living.
HandFoot Grenade.
Cause you’ve got a bone to pick with those goblins...
Bleed Poison.
There’s nothing life is more allergic to than death.|
Source Addiction. (Passive)
Undead start out with +20% max hp due to ignoring pain and some wounds, but (very) slowly deteriorate to -20% max hp due to decomposition. The bonus can be reset via Source Revivification (Source, Active).
Grave Chill (Active)
Drastically reduce the surrounding temperature, downgrading each status: Burning -> Warm, None->Chill, etc.
Necromantic Command (Source)
Take control of target skeleton or zombie for 3 turns (goes into summon slot, replacing existing summons). It is destroyed at the end of the duration.
Soul Devourer (Source) Suck the soul right from the living body of a character. Without a soul, the target devolves to animalistic instincts, attacking nearest characters until death. Doesn’t leave a body, doesn’t spawn a Faint.