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Underrail Dev Log #42: Updating Old Areas

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Underrail Dev Log #42: Updating Old Areas

Game News - posted by Infinitron on Mon 9 November 2015, 18:24:13

Tags: Stygian Software; Underrail

After almost three months of silence, today Styg published the first Underrail development update since he and his team went on vacation in August. They did more than just vacation during that time, as the game is now almost done, except for some final event dialogue and visuals. They also spent some of that time touching up the dialogue and visuals in the game's older areas. See for yourself:

Hey guys, since we got back from vacation we've been developing at a rapid pace. The game is mostly done, save for some dialog and certain amount of visual components for the final event. Once that is in, the game will be playable from start to finish.

Parallel to bringing the main story line to the end, we're doing a final pass through all the areas and updating them visually and adding more flavor dialog. Some of early areas were done ages ago and were badly in a need of a rework. The biggest offenders were SGS and Junkyard, which now both got new looks:

[​IMG] [​IMG]
[​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

Anyway, the game is really close to completion now and we should be entering close beta phase soon, when we might call upon some of the old dedicated fans to help us test it. There won't be any updates for the public version before full release, though, but that isn't that far off now either. Stay tuned.​

Come on, release date!

There are 32 comments on Underrail Dev Log #42: Updating Old Areas

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