Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Arx gets slight nod at Game Industry News

Visit our sponsors! (or click here and disable ads)

Arx gets slight nod at Game Industry News

Review - posted by Saint_Proverbius on Wed 26 March 2003, 16:53:52

Tags: Arx Fatalis

There's a review of Arx Fatalis on Game Industry News.

The combat interface also needs work. There is no health bar or any indication as to how your opponent is doing, so there is no way to determine whether or not you actually have a chance to fight a creature and win. There is also no targeting. The game booklet says to try and aim for an opponents weak spots, but since you can't aim, that advice is a little silly. Also, you have to "hold your swing" to get maximum power from it. Basically the longer you hold it, the more damage you will do. So of course you run around the dungeon with your axe over your head, waiting for a creature to pop out. That's extremely silly.


Welcome to first person perspective.

Spotted this at Blue's News

There are 0 comments on Arx gets slight nod at Game Industry News

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0497829914093 seconds