Gas Powered Games interview at QuakeSkills
Gas Powered Games interview at QuakeSkills
Interview - posted by Saint_Proverbius on Thu 27 March 2003, 18:54:54
Tags: Dungeon SiegeThere's an interview over at QuakeSkills with various members of Gas Powered Games, including Chris Taylor, about various things they've done. Here's one small bit about Dungeon Siege:
QS: Did you have Dungeon Siege in mind when forming Gas Powered Games?
Taylor: We didn't have a name, but we knew we wanted to make an action/RPG in a 3D world. We wanted to innovate on the interface, like we did on TA, in terms of controlling your party. Also, we wanted a continuous world with no loading screens. I think we've established that, and now we'll build upon it. We haven't officially announced anything yet, but we intend to continue that style of game design - taking existing systems of gameplay and pushing them to make them more playable and accessible. No need for a manual or a steep learning curve, which I think is the key to a great game.
Think harder next time, Chris. People didn't fall in love with Total Annihilation because it played itself.
Spotted this at HomeLAN Fed.
QS: Did you have Dungeon Siege in mind when forming Gas Powered Games?
Taylor: We didn't have a name, but we knew we wanted to make an action/RPG in a 3D world. We wanted to innovate on the interface, like we did on TA, in terms of controlling your party. Also, we wanted a continuous world with no loading screens. I think we've established that, and now we'll build upon it. We haven't officially announced anything yet, but we intend to continue that style of game design - taking existing systems of gameplay and pushing them to make them more playable and accessible. No need for a manual or a steep learning curve, which I think is the key to a great game.
Think harder next time, Chris. People didn't fall in love with Total Annihilation because it played itself.
Spotted this at HomeLAN Fed.
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