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Torment Kickstarter Update #63: A Look Back on Development (McComb on cut content)
Game News - posted by Zed on Wed 1 February 2017, 08:56:14Tags: Colin McComb; inXile Entertainment; Torment: Tides of Numenera
There has been some drama recently in regards to crowdfunded content being cut from Torment: Tides of Numenera. I suppose the real stinker here is not necessarily that the content was cut, but that we (and backers) didn't find out about it until now: shortly before launch, and only after Codexer Fairfax' exposé.
Here's (a bit of) what Colin McComb has to say about it in the Kickstarter update:
[...] Some of our players and community members recently pointed out that they noticed that some features had changed from what we initially detailed. The one that has come up the most is the companion roster. The early access version doesn't feature the companion list we initially had our sights on. This is true: for the release version, there will be six. While we laid the groundwork for more, while building the game we realized that we had to make a tradeoff between companions with depth, or a larger amount. We chose to focus on the added richness and personality that you expect with a smaller group. The game’s scope increased considerably over what we originally set out to build, and we underestimated the amount of time and iteration it would take to make our companions as reactive and branching as they needed to be.
He does apologize for the lack of transparency:
If you're still pissed off about all this, and you're an Italian, you can e-mail them for a refund, because they're cutting Italian localization too (at the same Obsidian adds it as a stretch-goal to Pillars II – what a strange coincidence).
Also in the update: Monte Cook releases a novella.