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Pillars of Eternity II Fig Update #16: Ships, Stretch Goals and DLC

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Pillars of Eternity II Fig Update #16: Ships, Stretch Goals and DLC

Game News - posted by Infinitron on Wed 22 February 2017, 21:15:16

Tags: Obsidian Entertainment; Pillars of Eternity II: Deadfire

After bizarrely taking yet another day off, Obsidian are back with a new Pillars of Eternity II: Deadfire Fig update to kick off the campaign's final two days. To the surprise of nobody who's been paying attention, the update announces that Deadfire will feature a player-owned ship. Not only will the ship take the role of the first game's stronghold, it's also the vehicle for a full-fledged Fallout-style world exploration layer, including random encounters with pirates and sea monsters. You can see some of that in the accompanying video:

Yes, we can finally confirm what we've been keeping secret this whole time: a new and exciting feature that takes the Pillars of Eternity experience to a completely new stage, which adds open-world exploration and discovery to the gameplay on both land and at sea! As many of you guessed correctly, in Deadfire you can be the captain of your own ship. With ships, you have the power to play the game differently; now, you can freely explore the islands of the Deadfire using the new world map.

You want details about the ships? No problem. Your ship is a Dyrwoodan sloop called the Defiant, purchased for you by the Steward of Caed Nua, who has made the journey to help you (part of her, anyway) on your quest to hunt down Eothas, and is one of the first allies to join you on your adventure. The ship acts as your mobile base of operations, carrying you and your comrades wherever you command. Companions will stay on-board while not in your party, and you can even go below decks to your captain's quarters for rest and relaxation.

You can customize, upgrade, and add personal touches to the Defiant. This includes changing your sails, painting your hull, and flying flags to show your personal colors/faction allegiance. You can also improve the performance of your cannons, sails, and hull, beyond just their cosmetic appearance. For example, Dwarven cannons add extra firepower in naval battles, or while upgraded sails give you an extra bit of speed to outmaneuver your opponent. If we hit our $3.5 million stretch goal,we'll add even more new and amazing, unlockable upgrades for your ships. And if we hit our $4 million stretch goal, we will add other ships that you can find, purchase, or even steal during your adventure - to make them your own.

The World Map - Navigate the High Seas

As you probably saw in the video, above, the world map has gotten complete overhaul in terms of form and function. No longer do you have to travel from point to point in a locked fashion (though you can travel directly to locations you've already discovered, if you want). Instead, you can freely explore the map in any direction you want with your ship. You can even disembark and travel by foot on the larger islands. Our design inspiration here comes directly from classic RPGs like Fallout1 & 2; this new approach to the world map makes Pillars II feel bigger, freer, and lets you play how you want. You may discover islands and dungeons not on your map, adventure on your own path for extra treasure, or chart a course towards a distant island.

During your sea travels, you can access the ship at any time to talk to your companions or manage your ship. And through the world map UI, you can travel directly to previously discovered locations. We have a similar feature in the Neketaka City Map UI that allows you to go directly to major interior areas without having to the walk through the exterior district maps manually, which will save you a lot of time.


During your adventures around the islands of Deadfire, you may encounter things at sea. These special encounters will be presented as scripted interactions – not only will your ship play a role, but any ship upgrades will impact how these interactions play out, too. We will have both combat and non-combat encounters, many of which will play out in-game depending on the resolution you’ve chosen. For example, you may come upon a hostile pirate ship on the horizon. If you choose to engage, you can fire your cannons in attempt to destroy their ship, or you can try closing the distance to board and fight the crew directly. How effective a cannon shot is will depend on how improved your cannons are, and how likely you are to be able to escape, on your sails. Other examples include finding a derelict vessel, saving a group of stranded sailors on a wreck, meeting a traveling merchant, or fighting a monstrous sea creature. How you deal with these events is up to you.

As mentioned above, the update also announces new stretch goals, going all the way up to $5M. The stretch goals up to $4M are all related to the player ship - new ship upgrades at $3.5M, new islands to discover at $3.75M and the ability to obtain additional ships at $4M. At $5M, Obsidian will take Ydwin the Pale Elf sidekick and flesh her out, making her the game's eighth companion, and there'll be more stretch goals between $4M and $5M if the campaign gets that far. That sounds far-fetched right now, but with more Fig investment funds and post-campaign "slacker backers", maybe they'll get there.

Finally, Obsidian have officially decided to produce some form of expansion DLC for Deadfire. They have no idea yet what it's going to be about, but you can pre-order it now as a $20 add-on to your pledge.

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