Divinity: Original Sin 2 likely to receive additional content, but not an Enhanced Edition
Divinity: Original Sin 2 likely to receive additional content, but not an Enhanced Edition
Interview - posted by Infinitron on Fri 29 September 2017, 20:06:06
Tags: Divinity: Original Sin 2; Larian Studios; Swen VinckeDivinity: Original Sin 2 has continued to be a smashing success. Last weekend it reached a record of over 93,000 concurrent players (which is higher than The Witcher 3) and as of Monday it's confirmed to have sold over 600,000 copies. So things couldn't be better for Larian, but what do they plan to do with the game now? While the mainstream English language press scratches its balls, the French gaming website War Legend has asked Swen that question in a new interview. Here's the relevant part, courtesy of Google Translate:
I'm not sure if everybody would agree about the lack of need for an Enhanced Edition, but maybe the game's mechanics could receive major updates alongside the release of expansions, like Pillars of Eternity did. Larian are a much bigger company now than they were after the release of the first game, so the development of new content for Original Sin 2 while they work on their next game makes more sense.
"I see myself making good extra content" for Divinity: Original Sin 2
Original Sin, although part of the divinity universe initiated with Divine Divinity in 2002, is a new narrative arc. We asked the founder of Larian Studios whether he planned to stay on this one or to return to those of the old games. He dodges with a laugh: "that's a question about the next stuff so I can not answer! You will do what you want, on our side, it is done!
On the other hand, in terms of the future of Divinity: Original Sin 2, Larian Studios does not consider Enhanced Edition because they do not see - and rightly so - what they could bring to the game through it. It's already about patches and updates, obviously. On the other hand, it says: "I see myself making good extra content, but we'll see, now we see that the game is successful, so there is probably a market for. And reassure yourself, in good passionate developer, Swen Vincke does not pay your face:
When I say added content, it's not: "you can play with a yellow dress" or something like that. If we do something, it's going to be a new content in terms of adventure, it's not going to be a little trick. This way of throwing small pieces [to the public] and selling them, as a creator does not inspire me much, so I do not want to waste my time with. We only have one life and I prefer to do things that I can be proud of in terms of career and development.
Vincke can not be more specific about a possible additional content, for nothing has been decided at the moment, "we still have to see what we can do, everything is possible, but we have to decide. We obviously have something in mind, but we'll see ... "
As for the other plans for the future, Swen Vincke replied that he had for the moment the "brain more or less empty" after this long and intense period of work. He does not know if Kickstarter is now a mandatory box on the big development chart for Larian, but as far as Divinity: Original Sin 2 is concerned, he laughs when we tell him that the inventory is the only real negative point of our test and promises that there is already a list of improvements to be made pending.
Original Sin, although part of the divinity universe initiated with Divine Divinity in 2002, is a new narrative arc. We asked the founder of Larian Studios whether he planned to stay on this one or to return to those of the old games. He dodges with a laugh: "that's a question about the next stuff so I can not answer! You will do what you want, on our side, it is done!
On the other hand, in terms of the future of Divinity: Original Sin 2, Larian Studios does not consider Enhanced Edition because they do not see - and rightly so - what they could bring to the game through it. It's already about patches and updates, obviously. On the other hand, it says: "I see myself making good extra content, but we'll see, now we see that the game is successful, so there is probably a market for. And reassure yourself, in good passionate developer, Swen Vincke does not pay your face:
When I say added content, it's not: "you can play with a yellow dress" or something like that. If we do something, it's going to be a new content in terms of adventure, it's not going to be a little trick. This way of throwing small pieces [to the public] and selling them, as a creator does not inspire me much, so I do not want to waste my time with. We only have one life and I prefer to do things that I can be proud of in terms of career and development.
Vincke can not be more specific about a possible additional content, for nothing has been decided at the moment, "we still have to see what we can do, everything is possible, but we have to decide. We obviously have something in mind, but we'll see ... "
As for the other plans for the future, Swen Vincke replied that he had for the moment the "brain more or less empty" after this long and intense period of work. He does not know if Kickstarter is now a mandatory box on the big development chart for Larian, but as far as Divinity: Original Sin 2 is concerned, he laughs when we tell him that the inventory is the only real negative point of our test and promises that there is already a list of improvements to be made pending.
I'm not sure if everybody would agree about the lack of need for an Enhanced Edition, but maybe the game's mechanics could receive major updates alongside the release of expansions, like Pillars of Eternity did. Larian are a much bigger company now than they were after the release of the first game, so the development of new content for Original Sin 2 while they work on their next game makes more sense.