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Vampire: The Masquerade narrative RPG in development at The Council developer Big Bad Wolf
Game News - posted by Infinitron on Tue 14 May 2019, 19:54:51Tags: Big Bad Wolf; Nacon; Paradox Interactive
All the attention is focused on Bloodlines 2 these days, but some of you might remember that Paradox originally intended to license the World of Darkness IPs to other publishers. For example, the Cyanide-developed Werewolf: The Apocalypse - Earthblood action-RPG announced back in 2017. The publishing rights for that game were acquired by up-and-coming French publisher Bigben Interactive back in November, six months after they acquired Cyanide itself. I mention this because today Bigben announced that they were expanding their World of Darkness portfolio further by publishing a Vampire: The Masquerade RPG of their own. The developers are Big Bad Wolf, the French studio responsible for the underrated episodic historical adventure The Council, and I assume their Vampire "narrative RPG" will be a similar sort of game. Here's the relevant excerpt from Bigben's press release:
A representative from the website Wccftech appears to have attended Bigben's event and got a bit more information about the game:
Not only are Paradox Interactive developing and releasing, in March 2020, Vampire: The Masquerade Bloodlines 2, the sequel to one of the best RPGs ever made, there’s another game in the works.
At the Bigben Interactive event today in Paris it was announced that Big Bad Wolf, the developers of The Council, have been working on a new narrative-driven RPG set in the world of Vampire: The Masquerade. This isn’t linked to the aforementioned Vampire: The Masquerade Bloodlines 2, though it is set in the same world and will feature the things you would expect it to.
The information revealed so far is very limited and understandably so as the game has only been in production for three to four months. What has been said is that unlike The Council, Vampire: The Masquerade will not be an episodic game. It will be a full, large, RPG featuring a large narrative, with branching dialogues and everything you could expect from a Vampire: The Masquerade. All of the clans, the disciplines, they’ll all make their way in and work within the rules of the traditional tabletop RPG.
The only other thing that was said is that we won’t see this Vampire: The Masquerade for at least two years. All we can hope is that it will be the grand sort of RPG that really suits the license. I would say, following The Council, Big Bad Wolf should at least deliver on the dialogue options and variety. As for the rest, let’s wait and see.
All I know is I’m more than a little excited about the potential of more than one RPG in the setting. More information on the project will be divulged at Gamescom in August; stay tuned for more.