Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Bard's Tale IV Kickstarter Update #56: Director's Cut First Look - Delayed to Late Summer

Visit our sponsors! (or click here and disable ads)

Bard's Tale IV Kickstarter Update #56: Director's Cut First Look - Delayed to Late Summer

Game News - posted by Infinitron on Sat 8 June 2019, 00:57:29

Tags: David Rogers; InXile Entertainment; Krome Studios; The Bard's Tale; The Bard's Tale II: The Destiny Knight; The Bard's Tale III: Thief of Fate; The Bard's Tale IV: Barrows Deep

You might remember that The Bard's Tale IV was supposed to receive a Director's Cut update in June. Well, we're in June now but apparently it's still not ready. According to today's Kickstarter update, the new release window for the Director's Cut is "late summer". It is far along enough to offer us a first look though, including a glimpse at the new Royal Necropolis of Haernhold high level area.



Release Update

Hi everyone, work on the Director’s Cut is going very well, and we’re excited to share more about our progress today. As you’re aware, we were acquired by Microsoft late last year, and they’ve been a truly amazing partner, providing us access to new resources and refinement processes, and allowing us to take the time we want to ensure we make this the definitive edition of The Bard’s Tale IV. The good news is that the wait won’t be that much longer, as we’re targeting late summer for a release of the Director’s Cut on Windows, Mac, Linux, PlayStation 4, and Xbox One.

We’ll be sharing more news on specific dates in the near future, but for now here is a video on the changes from the game’s Creative Director, David Rogers, detailing what you’ll find in this new Director’s Cut.

The Bard’s Tale Trilogy Update

We also have some news regarding The Bard’s Tale Trilogy for Mac gamers. Since launch, we’ve seen that Linux users have been able to play the game with minimal fuss, using methods like Steam’s Proton service. On the other hand, Mac users have not been able to play the game, so we are pleased to announce that we have made the additional investment to develop a Mac version. Krome is currently working on some additional updates for The Bard’s Tale Trilogy, and will begin work on the Mac version later this summer. All of you, Windows, Mac, and Linux, will be getting these additional Bard’s Tale Trilogy enhancement updates free of charge.

Stay Tuned!

As we noted above, we’ll have a release date for the The Bard’s Tale IV: Director’s Cut soon, so be on the lookout for another update!
What does late summer mean, sometime around September? Maybe they're saving the announcement of the exact date for the Microsoft press conference at E3.

There are 8 comments on Bard's Tale IV Kickstarter Update #56: Director's Cut First Look - Delayed to Late Summer

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0609261989594 seconds