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Matt Chat 429: Trent Oster on Baldur's Gate: Enhanced Edition and Neverwinter Nights
Interview - posted by Infinitron on Mon 14 October 2019, 01:40:34Tags: Baldur's Gate; Baldur's Gate: Siege of Dragonspear; Beamdog; Matt Barton; Neverwinter Nights; Trent Oster
This was supposed to be the final episode of Matt Barton's interview with Beamdog's Trent Oster, but it turns out there was more footage left to edit than he realized. In the first half of the episode, Trent continues to discuss various technical challenges that Beamdog faced during the development of Baldur's Gate: Enhanced Edition. Namely, the original game's elaborate environment rendering pipeline (designed to work on late 1990s hardware and completely replaced in the Enhanced Edition) and the loss of its original art assets. After offering a few words about Baldur's Gate: Siege of Dragonspear and Larian's upcoming Baldur's Gate III, the interview returns to the topic of Neverwinter Nights. Following a suggestion by our own felipepepe, Matt asks Trent a question about the game's lackluster original campaign and gets an unsurprising response. They spent too much time developing the engine and didn't have time to create a good campaign.