GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Matt Chat 429: Trent Oster on Baldur's Gate: Enhanced Edition and Neverwinter Nights

Click here and disable ads!

Matt Chat 429: Trent Oster on Baldur's Gate: Enhanced Edition and Neverwinter Nights

Interview - posted by Infinitron on Mon 14 October 2019, 01:40:34

Tags: Baldur's Gate; Baldur's Gate: Siege of Dragonspear; Beamdog; Matt Barton; Neverwinter Nights; Trent Oster

This was supposed to be the final episode of Matt Barton's interview with Beamdog's Trent Oster, but it turns out there was more footage left to edit than he realized. In the first half of the episode, Trent continues to discuss various technical challenges that Beamdog faced during the development of Baldur's Gate: Enhanced Edition. Namely, the original game's elaborate environment rendering pipeline (designed to work on late 1990s hardware and completely replaced in the Enhanced Edition) and the loss of its original art assets. After offering a few words about Baldur's Gate: Siege of Dragonspear and Larian's upcoming Baldur's Gate III, the interview returns to the topic of Neverwinter Nights. Following a suggestion by our own felipepepe, Matt asks Trent a question about the game's lackluster original campaign and gets an unsurprising response. They spent too much time developing the engine and didn't have time to create a good campaign.



So there's one more episode with Trent, but the good news is that Matt's next interview will be with George Ziets. He hasn't recorded it yet, so be sure to send him your questions.

There are 4 comments on Matt Chat 429: Trent Oster on Baldur's Gate: Enhanced Edition and Neverwinter Nights

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.040044784545898 seconds