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Matt Chat 433: George Ziets on Mask of the Betrayer
Interview - posted by Infinitron on Mon 18 November 2019, 01:30:44Tags: George Ziets; Matt Barton; Neverwinter Nights 2: Mask of the Betrayer; Obsidian Entertainment
In this week's episode of Matt Chat, George Ziets discusses the game considered by many to be the high mark of his career - the Mask of the Betrayer expansion for Neverwinter Nights 2. George and Matt agree that expansions are often better than the original games, both because the developers have more experience by the time they create them and because they're smaller & more focused. According to George, the key to designing great choice & consequence as exemplified in Mask of the Betrayer is to keep the overall number of choices small and make sure each one has drastic and wide-ranging effects. He cites the Okku/One of Many choice as an example. During his time at inXile, George made an effort to design choice & consequence in a similar way.