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Pathfinder: Wrath of the Righteous Kickstarter Update #12: Orchestra Stretch Goal, Making Textures

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Pathfinder: Wrath of the Righteous Kickstarter Update #12: Orchestra Stretch Goal, Making Textures

Game News - posted by Infinitron on Wed 12 February 2020, 23:07:39

Tags: Owlcat Games; Pathfinder: Wrath of the Righteous

After a remarkable first week, the Pathfinder: Wrath of the Righteous Kickstarter has slowed down and is now in its mid-campaign slump period. The Skald stretch goal was unlocked this morning after a full day with no updates, and the campaign finally inched past one million dollars a few hours ago. I'll post details about the next stretch goal shortly, but first here's a video from the bonus update Owlcat released this evening. It's about their process for creating the game's textures.

As somebody eventually guessed yesterday, the next stretch goal at $1,035,0000 is for an enhanced orchestral soundtrack. Once again there's not much to say about that, so Owlcat added some Worldwound lore to the Kickstarter update.

The story so far
Some may claim that Sarkoris deserved its fate, treating their arcane casters as they did, like dangerous beasts, leashing them and chaining them inside prison fortresses across the realm. It is no wonder that one of the mages broke. Areelu Vorlesh, whose brilliant mind was matched only by her cruelty, decided that enough was enough. In her attempt to escape and rain vengeance down upon her captors, she created a rift that merged Golarion and the Abyss, the plane where the demons dwell. The abyssal forces led by the demon lord Deskari invaded Golarion, bringing death and destruction to the world. Soon nothing was left of the realm of Sarkoris, its lands lay in ruins, half its citizens were dead, torn apart by demon claws, while the rest were scattered and on the run. The wasteland that was once a proud nation is now called the Worldwound, bleeding corruption through the rift into Golarion.

It fell to other nations to fight off the demon hordes and protect the world from the flames. The neighboring kingdom Mendev accepted the duty of leading the people of Golarion in a war that could easily become the world’s last. Galfrey, the righteous queen of Mendev, launched an offensive against the demons, called the First Mendevian Crusade. Reinforcements came from all over Golarion to join the fight, although only some were drawn there by duty. Many criminals and vagabonds signed up to fight in the crusades, following the scent of easy prey or the tales of the riches of the lost realm.

Despite the motley crowd it consisted of, the crusade went well – up until the point when it approached the demon-infested city of Iz, the former capital of old Sarkoris. The rift between the two planes expanded tenfold, and the second demon lord Baphomet joined the fray. The crusaders retreated, sustaining heavy losses and ceding control of one citadel after another.

All would have been lost if not for the divine intervention of Iomedae, the righteous ruler of Heaven. Her herald erected a chain of Wardstones along the border of the Worldwound to stop the rift spreading further and to provide the crusaders with a firm base for launching counterattacks. Since then, the war has been at a stalemate. The demons have tried to attack the frontier cities and fortresses containing the Wardstones. The crusaders have launched several campaigns into the Worldwound itself. Neither side has seen much success.

The start of the game

Over a hundred years have passed since the opening of the rift. The ever-young and righteous Queen Galfrey continues to lead the resistance, and yet it is clear that she is unable to put a decisive end to the demon invasion. Many join her army out of honor and duty, or to seek fame and fortune under the crusader’s banner, for whoever can stop the demons and close the Worldwound will become a legend.

The world needs a hero, and it’s your chance to roll the dice of fate and put your life on the line. But battling the demons is only the first part of the bargain. You’ll have to deal with many threats and solve the many challenges of the crusade. Will you accept the Crusader Inquisition, which has burned many suspected of being demon collaborators? How will you rule your ragtag army made up of holy paladins and chained criminals forced to fight? Will you gain the trust of Queen Galfrey, or confront her apparent inability to lead the crusades? Be prepared to meet with the Hellknights, the undead army from Geb, the infernal Dukes of Hell, the hideous but honorable mongrels, or even renegade demons, but remember – your allies have their eyes set on you, evaluating your every move. And most importantly, be prepared to wield the mythic power thought to be bestowed upon you by the goddess Iomedae herself.

If all this doesn’t scare you – then welcome to Kenabres! The frontier city is holding a celebration, oblivious to the demonic army ready to attack the Wardstone housed here. Join the crusade, become its Commander, and lead your forces to victory! Learn the true story behind the Worldwound and decide the fate of Golarion!
Not a hugely interesting stretch goal, and neither it seems is the next one. Maybe Owlcat didn't expect the campaign to do so well and have run out of them.

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