Underrail Dev Log #69: Version 1.1.3.0 - Crossing the Styx
Underrail Dev Log #69: Version 1.1.3.0 - Crossing the Styx
Game News - posted by Infinitron on Sat 27 February 2021, 20:20:28
Tags: Stygian Software; Underrail; Underrail: ExpeditionStyg has published the first new Underrail development update in half a year, announcing another new content update for the original game. He's somewhat vague about what the new content is about, but apparently it involves a special questline for players who have become "genetically compromised" and requires the Expedition DLC. The update also adds a bunch of new areas to the game, some of which will appear randomly in different playthroughs, and tweaks the balance of a few weapon types. Here's the summary:
Hi guys,
We're rolling out a new content update. It's going to be a somewhat weird update because the main bulk of the content is centered around something that is not part of a mainstream playthrough. We added an interesting adventure and resolution to players who get... genetically compromised during their time in Underrail. Where and how is for you guys to find out (it does require the Expedition DLC though).
Also we've added more than a dozen new areas to the game, some of which will appear randomly in different playthroughs.
Mechanics-wise I've taken a look at firearm pistols, throwing, and super steel weapons and made some improvements and/or tweaks there.
That's all for now. Let us know how you like the new content.
Cheers.
As usual, the full update has an extensive changelog, including more details about the new content and content tweaks.We're rolling out a new content update. It's going to be a somewhat weird update because the main bulk of the content is centered around something that is not part of a mainstream playthrough. We added an interesting adventure and resolution to players who get... genetically compromised during their time in Underrail. Where and how is for you guys to find out (it does require the Expedition DLC though).
Also we've added more than a dozen new areas to the game, some of which will appear randomly in different playthroughs.
Mechanics-wise I've taken a look at firearm pistols, throwing, and super steel weapons and made some improvements and/or tweaks there.
That's all for now. Let us know how you like the new content.
Cheers.
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