Deiley on His Deathclaws
Deiley on His Deathclaws
Interview - posted by Saint_Proverbius on Sun 12 May 2024, 01:18:51
Tags: Fallout 2; John DeileyThe Gamer has posted compiled interview with former Interplay game designer John Deiley, the inventor of the Talking Deathclaws in Fallout 2. In it, he goes over various things like his relationship with Monsignor Chris Avellone, why he made the things in the first place, and so, so much more... Like this:
Whoa, Nelly! Now there's a few spicy meatballs in this one. Anyone else think that maybe, just maybe, where we stand today, the FEV should have been a one-and-done thing for just the first game? Instead, it seems to have evolved itself in to the "explain your bad idea" virus.
Thanks, Roguey!
“In later games, the players could meet up with them and they could be a source of support,” Deiley says. “Depending on what the player did, they could say, ‘You’re not the type of individual we want to associate with, leave or we’ll kill you, period.’ I mean, that was their mindset. They were intelligent, but still aggressive.
“There was going to be an internal conflict with them, the devil within. They were planning, once they were more secure, on altering power armour to fit their physique. And then they were going to pay the Enclave a visit and get as many vials of the FEV virus as they could, kidnap a scientist or two, and make some improvements.”
“There was going to be an internal conflict with them, the devil within. They were planning, once they were more secure, on altering power armour to fit their physique. And then they were going to pay the Enclave a visit and get as many vials of the FEV virus as they could, kidnap a scientist or two, and make some improvements.”
Whoa, Nelly! Now there's a few spicy meatballs in this one. Anyone else think that maybe, just maybe, where we stand today, the FEV should have been a one-and-done thing for just the first game? Instead, it seems to have evolved itself in to the "explain your bad idea" virus.
Thanks, Roguey!