Riftrunner Peeked at for Fifth Consecutive Week at RPGVault
Riftrunner Peeked at for Fifth Consecutive Week at RPGVault
Preview - posted by Spazmo on Sat 13 September 2003, 15:13:20
Tags: Beyond Divinity; Larian StudiosRPG Vault have yet again put up an article about the upcoming Riftrunner. This one provides insight into Riftrunner's scripting system.
/* When the hero enters the prison guard region, the game is requested to start a scene. The region is created in the game's editor, for example a room. Before starting the actual scene, we first need to let the game know we want to run a scene, so for example, the interface can be disabled. */
IF NpcEntersRegion(NPC_Hero,REGION_Prison_Guard)
THEN RequestScene(SCENE_Prison_Guard);
/* The SceneStarted() event is thrown by the game after RequestScene() has been called. It informs Osiris the game allows it to start a scene. After the scene has started, we initiate a camera movement towards the NPC in question. */
IF SceneStarted(SCENE_Prison_Guard)
THEN CameraToNpc(NPC_Prison_Guard,"Prison Guard");
So apparently, Belgians code in English. Oh, and look out for our Riftrunner dev chat Tuesday at 8 PM in #rpgcodex on irc.gamesnet.net
Spotted at RPGDot
/* When the hero enters the prison guard region, the game is requested to start a scene. The region is created in the game's editor, for example a room. Before starting the actual scene, we first need to let the game know we want to run a scene, so for example, the interface can be disabled. */
IF NpcEntersRegion(NPC_Hero,REGION_Prison_Guard)
THEN RequestScene(SCENE_Prison_Guard);
/* The SceneStarted() event is thrown by the game after RequestScene() has been called. It informs Osiris the game allows it to start a scene. After the scene has started, we initiate a camera movement towards the NPC in question. */
IF SceneStarted(SCENE_Prison_Guard)
THEN CameraToNpc(NPC_Prison_Guard,"Prison Guard");
So apparently, Belgians code in English. Oh, and look out for our Riftrunner dev chat Tuesday at 8 PM in #rpgcodex on irc.gamesnet.net
Spotted at RPGDot
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