KotOR PC interview at PCGameworld
KotOR PC interview at PCGameworld
Interview - posted by Spazmo on Fri 10 October 2003, 00:35:19
Tags: BioWare; Star Wars: Knights of the Old RepublicPC Gameworld managed to get a hold of a couple of BioWare guys to talk about the upcoming PC version of their Star Wars RPG, Knights of the Old Republic. Here's a juicy tidbit:
[James] LucasArts imposed very few restrictions. As long as we didn’t contradict existing continuity we had almost total freedom. The most difficult aspect of story creation was trying to combine a linear story arc with non-linear game play. We wanted the player to feel as if he was controlling his destiny while simultaneously keeping him on a story arc that was told through the use of (expensive to produce) pre-rendered movies. The way we did this was by revealing the main story through a character that the player had no influence over, Darth Malak. The player would be free to explore the galaxy in the order he wanted to, but Darth Malak would periodically do things to move the main plot along.
So the player can do whatever they want, but it doesn't make a damned difference? Somehow, I'm not at all surprised.
Spotted at RPG Vault
[James] LucasArts imposed very few restrictions. As long as we didn’t contradict existing continuity we had almost total freedom. The most difficult aspect of story creation was trying to combine a linear story arc with non-linear game play. We wanted the player to feel as if he was controlling his destiny while simultaneously keeping him on a story arc that was told through the use of (expensive to produce) pre-rendered movies. The way we did this was by revealing the main story through a character that the player had no influence over, Darth Malak. The player would be free to explore the galaxy in the order he wanted to, but Darth Malak would periodically do things to move the main plot along.
So the player can do whatever they want, but it doesn't make a damned difference? Somehow, I'm not at all surprised.
Spotted at RPG Vault