RPG Vault admires KOTOR
RPG Vault admires KOTOR
Review - posted by Vault Dweller on Fri 2 January 2004, 23:49:32
Tags: Star Wars: Knights of the Old RepublicWe have another contestant for our “Media Whore of the Week†show. Give a warm welcome to RPG Vault who posted this epic, as in extending beyond the usual, review of <a href= http://www.bioware.com/games/knights_old_republic>KOTOR[/url]
The control system is a little unusual, although it doesn't take long to learn it…
The inventory system is also somewhat non-standard. Each character can equip up to nine items in the slots mentioned earlier. Anything not in use is kept in a common pool that appears to have no limit as to how much you can carry - a boon for players who like to hoard lots of loot, which is also made possible because credits are not all that difficult to come by.
Selection of equipment is another thing that's done in an atypical manner. Rather than drag and drop, you open a slot by clicking on it, then choose what to put in it from among the articles that can go there, which are the only ones shown.Hahaha…is it a new language now? Unusual, non-standard, atypical instead of completely fucked up. What's next? Gameplay-challenged?
The control system is a little unusual, although it doesn't take long to learn it…
The inventory system is also somewhat non-standard. Each character can equip up to nine items in the slots mentioned earlier. Anything not in use is kept in a common pool that appears to have no limit as to how much you can carry - a boon for players who like to hoard lots of loot, which is also made possible because credits are not all that difficult to come by.
Selection of equipment is another thing that's done in an atypical manner. Rather than drag and drop, you open a slot by clicking on it, then choose what to put in it from among the articles that can go there, which are the only ones shown.