GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Metalheart info exhange

Metalheart info exhange

Interview - posted by Saint_Proverbius on Tue 20 January 2004, 02:23:07

Tags: Akella; Metalheart: Replicants Rampage

We have an interview with two Alexanders from Akella about their sci-fi but not exactly cyberpunk CRPG, Metalheart. Here's a clip:

9.) What does the term, "Free-generated story quests" mean? What about this feature will make Metalheart stand out from the pack?

Well, we have a quest-generator in the game which automatically creates quests for the player if he really wants them. The ‘quest patterns’ are actually a bit typical for RPGs. So we can’t say we will show you something extremely original, we don’t want to lie about that like some others do. We just offer the things you like. Things typical for RPGs, but the variations of these things are huge. The quests are not very original, but there are about 14000 variations of them, so the player definetely wouldn’t be bored if he will choose to make a step off the storyline and just to ‘travel’ in the Metalheart world.


I like honesty. Honesty is a good thing.

There are 9 comments on Metalheart info exhange

Gallery
Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.051424980163574 seconds