GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Sacred team interviewed by RPGDot

Click here and disable ads!

Sacred team interviewed by RPGDot

Interview - posted by Spazmo on Thu 22 January 2004, 17:26:28

Tags: Ascaron Entertainment; Sacred

RPGDot have an <a href=http://www.rpgdot.com/index.php?hsaction=10053&ID=865>interview[/url] with the team from Ascaron GmbH about their upcoming action RPG Sacred.


Dr. Michael Bhatty: You can access about 70% to 80% of the world of Ancaria from the beginning. The rest will be accessible during the main quest. This world has a very topological setup therefore featuring over 16 political regions or over 25 geographical ones. We have vast deserts of sands, rocks, oasis, beaches; we got swamps in the darker areas, volcanic areas and misty mountains with needle trees, icy ranges and lush green kingdom sites. It features a lot of very nice places, when your move offside the main quest paths, as your can explore very interesting areas here. Of course, not all of SACRED is outdoors. We have cities and villages, where you can enter every building and dungeons, ranging from small animal caves to vast underground fortresses of the dark elves or the capital sewers.​

If I was a monster, I wouldn't be living in a sewer. I'd find a nice cottage in the woods, kill everyone inside it and live in there.

There are 2 comments on Sacred team interviewed by RPGDot

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.043922901153564 seconds