Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Independent Development Q&A at GameSpot

Visit our sponsors! (or click here and disable ads)

Independent Development Q&A at GameSpot

Editorial - posted by Vault Dweller on Sat 14 February 2004, 14:47:57

Tags: Feargus Urquhart

GameSpot spoke with Bill Roper of Flagship Studios, Feargus Urquhart of Obsidian, Michael Scandizzo of Castaway Entertianment, and Brian Fargo of InXile Entertainment, asking some questions on independence

Feargus Urquhart: The biggest challenges for any developer all revolve around funding. The toughest thing to do is to secure funding or get signed by a publisher to a deal that gives you the time and money you need to make a product successfully and that is in line with the longer-range plans for your company. The hardest thing for any developer to do is to turn down a contract while facing an empty bank account. That's something that you have to do sometimes, since, while some contracts will feed you for a while, you might end up in an even worse financial situation at the end of that contract.

Very interesting article...well, actually it's not. What's the point of asking people who haven't released their first independant games these questions? Ask Troika Games instead.

Spotted at: RPG Dot

There are 2 comments on Independent Development Q&A at GameSpot

Pierre Begue wants money for his sequel.

TARGET: $5,000 USD

RAISED: $1,074.05 USD (21%)

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker RSS Feed
This page was created in 0.0468440055847 seconds