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Freedom Force 2 Dev Diary at IGN

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Freedom Force 2 Dev Diary at IGN

Interview - posted by Spazmo on Thu 19 February 2004, 22:58:34

Tags: Freedom Force versus the Third Reich; Irrational Games

Dorian Hart, lead designer at Irrational Games, has written up a dev diary for IGN. In it, he discusses testing new powers.


I fire up a test map. (I've grown fond of using a Cuban set, with palm trees and brimming fruit carts that are a joy to blow up.) I place Minuteman, and then some corrupt cops to play the part of doomed lab rats. While it's not really his style, Minuteman uses Object Lesson on a cop. Bampf! No more cop. There's just a trashcan. (Eventually, Green Genie's going to complain about this, I know. A trash can? How pedestrian! We'll make it something more colorful, like a green and yellow vase full of red and blue flowers. That'll make her happy.) For kicks, Minuteman runs over, picks up the trashcan, and throws it into a melon cart. Some fruit spills out on the ground while the cop/can spins away down the dirt road. A few seconds later the garbage can turns back into a cop, sprawled out and dazed but none the worse for wear. Once he gets his bearings he's back up and gunning for me. (It's not all fun and games, mind. Part of what I'm doing is trying to find breakage cases. I zap another cop, pick up the trashcan, and hold it there until the duration expires, to make sure it can handle that case with some elegance. Fortunately, it does; when the cop reverts, Minuteman dumps him on the ground.)​

That's what I love about Freedom Force: environments you can mess around with mercilessly. Toss in a few hobos here and there for target practice and this game will be a winner.
Spotted at: Blue's News

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