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Jolt praises Bard's Tale's bold designs

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Jolt praises Bard's Tale's bold designs

Preview - posted by Vault Dweller on Sat 6 March 2004, 15:09:14

Tags: The Bard's Tale (2004)

Jolt posted a <a href=http://www.jolt.co.uk/index.php?articleid=1298&PHPSESSID=6015ada3c12a8af3adc8a1b4d2a1cfdd>preview[/url] of Bard's Tale, praising it for challenging RPG conventions and noting the need for bold developers to give things a good shake


One thing that came through the original design spec was a certain streamlining of the RPG concept. For example, treasure can be converted to money automatically. Uh oh. Most PC gamers would think of this sort of streamlining as ‘dumbing down', and that's probably not far from the truth. We've seen design decisions like this in other games, with mixed results. Nevertheless, the Bard's Tale isn't trying to be a curtains drawn for 4 days solid epic. The focus is on storytelling and humour with action gameplay, so it's entirely possible that inventory management really would be nothing but excess baggage, if you'll pardon the pun.​
I know that this particular feature was criticized a lot, but I like it. Dealing with inventory was always a chore. Another thing that should be streamlined is dialogue. I mean, common, we always pick the best or the right option, so what's the point of pretending that we are choosing something, I think that that should be handled automatically as well, and I count on InXile, one of the leaders of streamlining technologies, to streamline the RPG concept even further.

Spotted at: GenGamers

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