RPG Dot opinion on KOTOR
RPG Dot opinion on KOTOR
Review - posted by Vault Dweller on Wed 31 March 2004, 14:54:38
Tags: Star Wars: Knights of the Old RepublicRPG Dot has finally decided to write a <a href=http://www.rpgdot.com/index.php?hsaction=10053&ID=922>review[/url] of KotOR, giving it politically correct 84%, while noting limited classes, not much role-play, and uninspired combat. I couldn't help but wonder if any other RPG with these cons could get such a high score.
It’s appropriate that a Star Wars CRPG centre the roleplaying experience on the struggle between Dark and Light that forms the main theme in the first Star Wars movies and many players will play through at least twice to experience both sides. However, the simplified character development system and totally linear story make playing these two paths a similar experience. Beyond this, the roleplay options are limited.
In many ways, KotOR is really an adventure game more than a CRPG – you’ll spend more time solving puzzles than “roleplayingâ€. It’s clear to me that BioWare intended KotOR to appeal to a broad audience, choosing to reduce the number of character options, simplifying combat and offering the appearance of non-linearity but without the true substance. My first run through took nearly 60 hours and around 40 hours for the second -- most of which I really enjoyed –- but I have no burning desire to play it again, at least not for now. A great RPG keeps me awake at night: I ponder which path to take and how to develop my character and I can’t wait to get back to it. KotOR just couldn't quite reach that level for me.Can't argue with that
It’s appropriate that a Star Wars CRPG centre the roleplaying experience on the struggle between Dark and Light that forms the main theme in the first Star Wars movies and many players will play through at least twice to experience both sides. However, the simplified character development system and totally linear story make playing these two paths a similar experience. Beyond this, the roleplay options are limited.
In many ways, KotOR is really an adventure game more than a CRPG – you’ll spend more time solving puzzles than “roleplayingâ€. It’s clear to me that BioWare intended KotOR to appeal to a broad audience, choosing to reduce the number of character options, simplifying combat and offering the appearance of non-linearity but without the true substance. My first run through took nearly 60 hours and around 40 hours for the second -- most of which I really enjoyed –- but I have no burning desire to play it again, at least not for now. A great RPG keeps me awake at night: I ponder which path to take and how to develop my character and I can’t wait to get back to it. KotOR just couldn't quite reach that level for me.