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Bard's Tales developer diary at WarCry
Development Info - posted by Vault Dweller on Wed 21 April 2004, 22:34:45Tags: inXile Entertainment; The Bard's Tale (2004)
WarCry posted Matt Findley's development diary for The Bard's Tales which is a good thing if you think about it. Decades later when game developers of the future study "Games That Sucked", they would be able to recreate the history of each disaster step-by-step. Without further ado, Matt Findley, ladies and gentlemen:
The decisions you make in those first few months often have a huge effect on the quality, timeliness, and profitability of any product. Commit to the wrong technology, or start building on a bad design or bad plan, and nothing is ever going to help you recover.Aint that the truth
By producing a well-developed design document before staffing up our team the game design was not a moving target during production. It is one of the key reasons why The Bardâ€™s Tale is hitting all of its production milestones and will not only be on time, but will be highly polished.The moral of this story, kids, low goals are easily achievable!