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NMA Fallout developer profiles: Puuk

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NMA Fallout developer profiles: Puuk

Interview - posted by Spazmo on Fri 11 June 2004, 00:58:52

Tags: Black Isle Studios; Damien Foletto; Fallout 3 (Van Buren)

Our bom buddy Briosafreak of No Mutants Allowed fame sends word via our forums of a second Fallout developer profile up at No Mutants Allowed. This one gets up close and personal with Puuk AKA Damien Foletto.


Were there things that you wished you had added to either Fallouts?

Take the interface and its options from Fallout 2 and make it work in Fallout 1. I would have liked the main story timer taken out in Fallout 1 as well. I wanted more time to explore (of course there were plenty of things to do to extend the time, but I just do not like to have a timer on a main story arch. Sub-quest timers are fine.)​

I (naturally) disagree. The timer in Fallout 1 gave the player a sense of urgency, like "find the chip or we're fucked." Of course, that raises the question of how you justify, as a designer, having the player stop in every town and do tons of sidequests when they have a really important quest to do. "I only have two weeks to travel 10,000 miles to get to Centropolis and stop my sister from being executed--but of course I'll get your cat out of the tree."

There are 25 comments on NMA Fallout developer profiles: Puuk

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