GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Kotor II preview-interview at EGM

Click here and disable ads!

Kotor II preview-interview at EGM

Preview - posted by Vault Dweller on Sun 13 June 2004, 18:37:58

Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic II - The Sith Lords

EGM posted a <a href=http://www.egmmag.com/article2/0,2053,1606143,00.asp>preview[/url] of KotOR II filled with memorable quotes and trivia from the development team. For example, did you know that MCA threw his controller down and said "what a ######!" (we had to censor it for the children) when he first tried KotOR? Read on, if you didn't.


The team was already brainstorming how to make a Star Wars RPG before getting to play the first KOTOR. And that's the rub: When they got their hands on the game, they knew that making an impressive follow-up would be a Death Star–size challenge. "We had a huge list of features," Chief Development Officer Chris Parker says. "Then we played it and we were like, 'Son of a b****! They did that too!'"​
I guess the ideas they had didn't revolve around role-playing.

There are 12 comments on Kotor II preview-interview at EGM

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.03595495223999 seconds