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Fallout Developer Profile: John Deiley
Interview - posted by Exitium on Tue 15 June 2004, 15:04:05Tags: Black Isle Studios; Fallout 3 (Van Buren); John Deiley
No Mutants Allowed has released their Fallout developer profile of John Deiley, who worked on Fallout 2 and Fallout 3 as a designer. In the interview, he discusses his past work in the Fallout series of games, his future prospects, and the kind of stuff you would read in an interview with Avril Lavigne. Here's a very interesting snippet:
What is your hope for future Fallout games? Would you like to be a part of a future Fo team?
I can only hope that a developer who really cares for Fallout and the universe itâ€™s based in gets the license. I donâ€™t want to see the game cheapened in order for someone to just â€œmake a buckâ€ or go with the prevailing trend of console gaming. I think a massively multiplayer online version of Fallout would be nice.
Would I like to be part of a future team? Absolutely. I canâ€™t think of a better future.
If you could make any computer game that you wanted, which would it be and why?
Two games come to mind. First, Fallout Online. I think that online games are the way of the future and that a Fallout title would do exceptionally well. Second, Iâ€™ve been working on a traditional Final Fantasy type console rpg. I love those games and want to try my hand at creating one.
I wouldn't want you on my team. Making a massively multiplayer online version of Fallout is just as cheapening as turning it into a console game (which was done). First off: how the hell would it be balanced? Furthermore, respawning would make absolutely no sense. You're not much of a designer if you think MMORPGs are the way to go for a gritty, realistic game.