Our Lionheart review
Our Lionheart review
Review - posted by Vault Dweller on Fri 9 July 2004, 23:14:03
Tags: Lionheart: Legacy of the Crusader; Reflexive EntertainmentIt's a slow day, so everything goes, including a new review of Lionheart. Keep in mind that it was written before the collapse of the Interplay websites, so the links are now purely decorative.
The fact that Reflexive managed to screw up even the items was the biggest surprise of all. I mean, how difficult could it be to introduce tons of cool looking items so that people have something to look at when they are bored with gameplay? Yet Reflexive once again proved that everything is possible if you try hard enough. The items were as boring as the gameplay itself. Where were the wondrous, wicked, magical, awe-inspiring, cleverly constructed, glowing in the dark items? Many players played through most of the game using items they got at the beginning. That's gotta tell you something. Even Fallout, a game focused on role-playing, featured a nice selection of items becoming readily available as you progress through the game. Diablo 2 turned items gathering into a cult that Dungeon Siege followed. Bioware redefined the concept of ph4t l3wt in DnD. Reflexive either figured that the items are overrated or seriously overestimated their random item generators. As a result the game became even more boring.Yep, it sucked that bad. Discuss!
The fact that Reflexive managed to screw up even the items was the biggest surprise of all. I mean, how difficult could it be to introduce tons of cool looking items so that people have something to look at when they are bored with gameplay? Yet Reflexive once again proved that everything is possible if you try hard enough. The items were as boring as the gameplay itself. Where were the wondrous, wicked, magical, awe-inspiring, cleverly constructed, glowing in the dark items? Many players played through most of the game using items they got at the beginning. That's gotta tell you something. Even Fallout, a game focused on role-playing, featured a nice selection of items becoming readily available as you progress through the game. Diablo 2 turned items gathering into a cult that Dungeon Siege followed. Bioware redefined the concept of ph4t l3wt in DnD. Reflexive either figured that the items are overrated or seriously overestimated their random item generators. As a result the game became even more boring.