KOTOR 2 impressions at HomeLan
KOTOR 2 impressions at HomeLan
Preview - posted by Vault Dweller on Thu 15 July 2004, 14:53:00
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic II - The Sith LordsHomeLan has posted some impressions of upcoming KOTOR 2 after the LucasArts' press event.
Obsidian has also seen it fit to add over 40 new feats and force powers, giving players several new ways to play. One of the most notable enhancements here is the new Master Fury dark side force power, which gives the caster a 60 second window where their stats are boosted, and the more they kill, the more their stats are boosted. The equip system has also been updated slightly, allowing among other things two different weapon configurations to be created, which can then be switched directly in the in-game view, as opposed to having to manually going to the equip view in KotOR1. The relationship system also has seen an overhaul, with Obsidian giving the other members of your party more freedom and personality, allowing them to leave your party if they don’t like your actions(i.e. a “good†person may leave if you fall to the dark side). In turn, Obsidian has created an influence system, where the ability to keep members of your party will be based on how much influence you have over them; if you have enough influence, they will stay with you even if you do fall to the dark side, for example. Obviously, critical characters will still need to stay, but “extra†characters will be much more fluid in KotOR2.Adding more feats is always a good idea. I wish they added more skills too, but they decided against that.
Obsidian has also seen it fit to add over 40 new feats and force powers, giving players several new ways to play. One of the most notable enhancements here is the new Master Fury dark side force power, which gives the caster a 60 second window where their stats are boosted, and the more they kill, the more their stats are boosted. The equip system has also been updated slightly, allowing among other things two different weapon configurations to be created, which can then be switched directly in the in-game view, as opposed to having to manually going to the equip view in KotOR1. The relationship system also has seen an overhaul, with Obsidian giving the other members of your party more freedom and personality, allowing them to leave your party if they don’t like your actions(i.e. a “good†person may leave if you fall to the dark side). In turn, Obsidian has created an influence system, where the ability to keep members of your party will be based on how much influence you have over them; if you have enough influence, they will stay with you even if you do fall to the dark side, for example. Obviously, critical characters will still need to stay, but “extra†characters will be much more fluid in KotOR2.