J.E. Sawyer & Sean K. Reynolds on Van Buren vehicles
J.E. Sawyer & Sean K. Reynolds on Van Buren vehicles
Development Info - posted by Spazmo on Wed 4 August 2004, 22:58:09
Tags: Black Isle Studios; Fallout 3 (Van Buren); Sean ReynoldsPosts at No Mutants Allowed by ex-Interplay developers J.E. Sawyer and Sean "Ping-Pong" Reynolds have yeilded lots of details about the various vehicles that were going to appear in the abortive Van Buren Fallout 3 project. Here's SeanK from <a href=http://www.nma-fallout.com/forum/viewtopic.php?t=8580&postdays=0&postorder=asc&start=0>this thread[/url].
I don't remember what all of the found locations were for all five vehicles (cop car = Dogtown, train = the Dome, the others = ??) but you had to go all over the map, and the map was BIG. Like "shows four southwestern states" big. The odds of finding four vehicles that had the potential to be repaired in an area that big aren't too bad. It's not like The Road Warrior where you have an entire gang riding around in cars....
A render of the semi trailer later appeared in the NMA forums and can be seen on Duck and Cover.
Spotted at: Duck and Cover
I don't remember what all of the found locations were for all five vehicles (cop car = Dogtown, train = the Dome, the others = ??) but you had to go all over the map, and the map was BIG. Like "shows four southwestern states" big. The odds of finding four vehicles that had the potential to be repaired in an area that big aren't too bad. It's not like The Road Warrior where you have an entire gang riding around in cars....
A render of the semi trailer later appeared in the NMA forums and can be seen on Duck and Cover.
Spotted at: Duck and Cover
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