GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

E-Boredom does Feargie

Click here and disable ads!

E-Boredom does Feargie

Interview - posted by Whipporowill on Thu 5 August 2004, 14:39:09

Tags: Feargus Urquhart; Obsidian Entertainment

Seems Obsidian's Feargus Urquheart is all the rage these days,which isn't really that strange considering recent developments. Anyway, E-Boredom got a chance to discuss some general CRPG thingies with Obsidian's main man and here's a short snip:

E-BOREDOM: Was it hard for Bioware to make the switch from designing games in 2-D to 3-D?

FEARGUS URQUHART: I think the design of 3D games is fairly similar, however the changes in the creation of the artwork seemed to have ramifications through out the projects. We, while at Black Isle, found that on our own 3D projects like TORN and FR6/BG3 and now on KOTOR2 that creating 3D artwork takes longer and is much more exacting. Having said that, I do think it took the designers a while to become at home in a 3D editor vs. the 2D editors.​

"Bio and Feargie sittting in a tree K-I-S-S-I-N-G". Isn't this Obsidian-Bioware thing like marrying your own step-daughter or something? Uh, nevermind the foolish ramblings.

Thanks to StraitLacedDeviant for bothering me to post this.

There are 2 comments on E-Boredom does Feargie

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.051206111907959 seconds