Todd Howard on Fallout 3
Todd Howard on Fallout 3
Game News - posted by Vault Dweller on Fri 17 September 2004, 22:39:46
Tags: Bethesda Softworks; Fallout 3I picked up the October issue of Computer Games and there was an article about Fallout 3 quoting Todd Howard. Now if you have some common sense and figured out that FO3 will be a real-time non-isometric console game, then there is nothing new for you in the article, otherwise...
"We always talked about doing another RPG, something different then The Elder Scrolls, that held the same things true that we love - player choice, open-endedness, great characters and such (I'm confused, is he talking about Morrowind here? - VD). So we would always talk about doing something like Fallout because we liked it so much"
The game is being developed alongside the next Elder Scrolls game, and will be available on PCs and consoles as well. There is not much to reveal yet about the game's storyline, but its SPECIAL character system, and it's gritty drug-and-prostitute-speckled irreverence is still at the core: "I don't plan on tempering it. I think we're looking at a hard M (rating). The biggest challenge is "to create something for today's market that has the same impact that Fallout had on gaming in 1997."
"I'd say the impact the original had in its day was about so much more then the angle you viewed it at, or how combat was executed"Another developer thinks that Fallout was about drugs and hookers. Deja Vu.
"We always talked about doing another RPG, something different then The Elder Scrolls, that held the same things true that we love - player choice, open-endedness, great characters and such (I'm confused, is he talking about Morrowind here? - VD). So we would always talk about doing something like Fallout because we liked it so much"
The game is being developed alongside the next Elder Scrolls game, and will be available on PCs and consoles as well. There is not much to reveal yet about the game's storyline, but its SPECIAL character system, and it's gritty drug-and-prostitute-speckled irreverence is still at the core: "I don't plan on tempering it. I think we're looking at a hard M (rating). The biggest challenge is "to create something for today's market that has the same impact that Fallout had on gaming in 1997."
"I'd say the impact the original had in its day was about so much more then the angle you viewed it at, or how combat was executed"