Brian Fargo talks to GameSpot
Brian Fargo talks to GameSpot
Interview - posted by Vault Dweller on Thu 28 October 2004, 03:55:58
Tags: Brian Fargo; inXile Entertainment; The Bard's Tale (2004)After giving The Bard's Tale 6.7, GameSpot has decided to make it up to Brian Fargo by asking him a few questions and sucking up - the interview starts with "Really, what's not to like about Brian Fargo?" and goes on praising his honesty, mad genius, humor, etc. Rather funny, considering the review.
What grade do you give yourself on the project? Are you pleased with the final game?
We created a game that excels in several areas. The first are the traditional RPG areas like combat and inventory management, because the new game makes serious strides over its predecessors. It also breaks entirely new ground across all genres in the area of humor, because in our game it's pervasive, while in other games it's an afterthought, if it's there at all.It excels in inventory management? Is this guy for real?
The tone of the new The Bard's Tale is much more humor-oriented than the original. Did you ever worry that might rub more-serious RPG fans the wrong way?
...What was important was to deliver a real RPG that was long (40 hours), had replayability, and offered all the level increases, stats, and so on that people expect. The humor is a bonus.40 hours? Didn't GameSpot max out at 16? Btw, cute RPG definition: stats, level increases, and so on.
What grade do you give yourself on the project? Are you pleased with the final game?
We created a game that excels in several areas. The first are the traditional RPG areas like combat and inventory management, because the new game makes serious strides over its predecessors. It also breaks entirely new ground across all genres in the area of humor, because in our game it's pervasive, while in other games it's an afterthought, if it's there at all.
The tone of the new The Bard's Tale is much more humor-oriented than the original. Did you ever worry that might rub more-serious RPG fans the wrong way?
...What was important was to deliver a real RPG that was long (40 hours), had replayability, and offered all the level increases, stats, and so on that people expect. The humor is a bonus.