NWN2 Q&A at ActionTrip
NWN2 Q&A at ActionTrip
Interview - posted by Saint_Proverbius on Fri 5 November 2004, 14:56:29
Tags: Neverwinter Nights 2Action Trip has an interview with Ferret Boy of Obsidian Entertainment about the upcoming sequel to Neverwinter Nights. Here's a bit on the aurora engine:
AT: What in your opinion are the advantages and the downsides of using the old Aurora engine for creating Neverwinter Nights 2?
Ferret Boy: The original Neverwinter Nights shipped with a formidable package - a single player campaign, multiplayer, online DM support, and an powerful toolset. The Aurora engine also delivered one of the best adaptations of Dungeons and Dragons to date. There are many benefits to having that package to build from. It's given us a tremendous opportunity to take something great and make it even better - the rules are being adapted to Dungeons and Dragons 3.5, improve the tools to make our lives and the community's lives easier, and the graphic engine is being completely overhauled using the latest technology. If there's a downside to using Aurora, it's eluding me.
Gosh, Ferret, how long of a list would you like?
Thanks, butsomuch!
AT: What in your opinion are the advantages and the downsides of using the old Aurora engine for creating Neverwinter Nights 2?
Ferret Boy: The original Neverwinter Nights shipped with a formidable package - a single player campaign, multiplayer, online DM support, and an powerful toolset. The Aurora engine also delivered one of the best adaptations of Dungeons and Dragons to date. There are many benefits to having that package to build from. It's given us a tremendous opportunity to take something great and make it even better - the rules are being adapted to Dungeons and Dragons 3.5, improve the tools to make our lives and the community's lives easier, and the graphic engine is being completely overhauled using the latest technology. If there's a downside to using Aurora, it's eluding me.
Gosh, Ferret, how long of a list would you like?
Thanks, butsomuch!