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RPGCodex Interviews Inon Zur

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RPGCodex Interviews Inon Zur

Interview - posted by Exitium on Wed 30 October 2002, 05:42:59

Tags: Icewind Dale 2; Inon Zur

Today, we've a very tasty treat for those of you who loved and enjoyed the great music that you listened to in Icewind Dale 2, and BG2: Throne of Bhaal. If you haven't guessed it, we here at the RPGCodex (i.e. yours truly) managed to score a wonderful interview with the man behind the music, Inon Zur. Here's a little snippet to whet your appetite:

How much freedom and flexibility does a typical (role-playing) game allow you to have in your musical compositions?

In fact, I have been given a lot of freedom for several games I have worked on. For example, in Fallout Tactics I came up with a whole new musical concept that was quite different from the previous game. I incorporated the electronic synthetic sound design with what I called "organic" sound design. It was created by musicians using their instruments and voices in a totally different way than is the norm. The outcome was very unique. There are other times however when I need to stay closer to the style dictated by a former game. In these situations I'm trying my best to compose without actually copying, and that is quite a difficult task.​
Read the rest here. Comply, or massive carcasses of stuffed toys will rain upon you from the sky above.

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