Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Witcher Peeked an Eleventh Time at RPGVault

Click here and disable ads!

Witcher Peeked an Eleventh Time at RPGVault

Preview - posted by Spazmo on Sat 19 February 2005, 02:40:04

Tags: CD Projekt; Witcher, The

RPG Vault continue their Peek of the Week feature on CD Projekt's Aurora engine based RPG, The Witcher, with Peek #11. Here, the magic system in the game is discussed.

You don't become a mage because of your good looks. It all starts with a Giambattista and Bekker test - yes, the same optimist Bekker who maintained that magic does not have to be destructive - which will determine whether you'll be of any use in this profession. From then on, it's years of learning - hard learning, comparable to being sentenced to row on the galleys or work in the quarry... Of course, afterwards, you become someone of import, you put a notable title before you name, you become a beacon to women and trouble alike, and possibly even know how to use your sword, but... For every one who manages to achieve this there are 10, if not 100, that don't. And nobody knows how they end up - most probably, they're never heard from again.​
This has always been the big problem with magic for me. Yeah, it's cool, but in most settings, you're about 40 before you can conjure up a fart.

There are 9 comments on Witcher Peeked an Eleventh Time at RPGVault

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.040329217910767 seconds