GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

We do NWN

Click here and disable ads!

We do NWN

Review - posted by Saint_Proverbius on Fri 1 November 2002, 22:31:37

Tags: Neverwinter Nights

We're proud to present none other than our very own review of NWN. Here's a little bit of the fun:


The same thing goes for attributes that affect dialogue. They do nothing. If you have a high Wisdom, your character can have the intuition to know that Desther in Act I is an evil person, but there's no real point for this because you can't do anything about it. No matter how smart your character is, or how insightful, you can't alter the story at all.

Also, BioWare saw fit to have dialogue for dumber characters. This is normally a good idea, but the implimentation of dumb dialogue is that dumber characters may not be able to do things as well as smarter characters so you have to offer them different ways of doing things. Instead of doing this, BioWare simply altered the normal speech tree to where it sounded like your character was dumb with no substantial gameplay changes or consequences. You'll see no alteration in getting quests or doing things just because your character isn't that bright, so the inclusion of dumb dialogue trees in NWN is largely a gimmick.​

So yeah, the review isn't your typical, "BEST. RPG. EVAR." review of the game that most everyone else did.

There are 2 comments on We do NWN

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.05833911895752 seconds