Leon talks to GameBanshee
Leon talks to GameBanshee
Interview - posted by Saint_Proverbius on Thu 24 March 2005, 10:45:37
Tags: Leonard Boyarsky; Troika GamesGameBanshee has posted an interview with Leon Boyarsky about the demise of Troika. Here's a bit about what might have been but wasn't:
GB: Was there any interest in your post-apocalyptic tech demo? If you don't mind me asking, what sort of pitch/demo were you doing with the Half Life 2 engine?
Leon: We had some initial interest in our post apocalyptic game, but it was felt that it would have taken too long a dev cycle to develop the engine and then the game. We were hoping to do it in conjunction with another project with the same publisher to offset the development costs of the engine, but that deal fell through somewhere in the executive realm of the company we were talking to. The strangest thing for us was that we were in contact with a lot of development people who really wanted to work with us – producers, etc, but marketing and the execs are real wary of RPGs.
We had two different demos we did with the HL2 engine. One was post apocalyptic and the other was more contemporary, kind of a follow up to Vampire (in terms of game mechanics, etc, but not the license) where we focused on what worked in Vampire and threw away what didn’t.CRPGs aren't low brow enough. Bring on more games featuring rappers, I guess!
Thanks, dojoteef!
GB: Was there any interest in your post-apocalyptic tech demo? If you don't mind me asking, what sort of pitch/demo were you doing with the Half Life 2 engine?
Leon: We had some initial interest in our post apocalyptic game, but it was felt that it would have taken too long a dev cycle to develop the engine and then the game. We were hoping to do it in conjunction with another project with the same publisher to offset the development costs of the engine, but that deal fell through somewhere in the executive realm of the company we were talking to. The strangest thing for us was that we were in contact with a lot of development people who really wanted to work with us – producers, etc, but marketing and the execs are real wary of RPGs.
We had two different demos we did with the HL2 engine. One was post apocalyptic and the other was more contemporary, kind of a follow up to Vampire (in terms of game mechanics, etc, but not the license) where we focused on what worked in Vampire and threw away what didn’t.
Thanks, dojoteef!