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First (of many) Dungeon Lords patch

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First (of many) Dungeon Lords patch

Game News - posted by Spazmo on Wed 11 May 2005, 01:13:50

Tags: Dungeon Lords; DW Bradley; Heuristic Park Inc.

Heuristic Park, makers of the godawful mess Dungeon Lords, have scrambled to release the game's first patch. It doesn't address some of the missing features like the minimap, but does deal with some pesky bugs.

# Gameplay tweak: Monsters less aggressive in some areas of the game.
# Gameplay tweak: Magic items appear at a more even rate.
# Gameplay tweak: Ice magic now holds opponents longer.
# Gameplay tweak: Exploit reselling single use scrolls and lockpicks can no longer be abused.
# Gameplay tweak: Boons from relics at Talendor adjusted.
# Added feature: Additional spells added for specific types of magic.
# Added feature: New heraldries added for specific quest bonuses.
# Added feature: Players may skip voice-over/text dialogues with NPCs.
# Bug fix: Screen resizing issues in the User-Interface fixed.
# Bug fix: Bargain skill works correctly for reselling items.
# Bug fix: Occasional guild inventories not showing up in MP now fixed.
# Bug fix: Pain Sting (nether spell) now fixed.
# Bug fix: Flickering on load screen no longer occurs.
# Bug fix: Occasional hang under MP in Fargove Slums now fixed.
# Bug fix: Order of the quests at the Celestial Order in Fargove adjusted.
# Bug fix: In the Shadow Ruins, the Blue Athena Statue now drops the Shadow Crystal even after failing the chess puzzle.​
Now, you really can't credit D.W. Bradley and his kids for much with Dungeon Lords, but at least they were quick with a patch. That said, quick patching really shouldn't be a game's strong suit.

Thanks, Shagnak!

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