Witcher Interview Part 2 at Firing Squad
Witcher Interview Part 2 at Firing Squad
Interview - posted by Spazmo on Mon 25 July 2005, 19:32:20
Tags: CD Projekt; Witcher, ThePart 2 of an <a href=http://www.rpgcodex.com/index.php#3694>interview[/url] with the guys at CD Projekt who are working on The Witcher has been posted at Firing Squad.
The gameplay has been entirely modified as well. We’ve given up the turn-based system and implemented frantic and spectacular real-time fights enhanced with a range of graphical effects, like blood splattering on various surfaces (walls, floors), and ‘coup de grace’ bullet time effects. Another set of changes involves the increase in the number of animations – the opponents will now dodge, fake hits and attack in a variety of ways. Next to the additional character animations we decided to add non-interactive cut-scenes to help us tell the story – a system of pre-directed movies and dialogues with an emphasis on unique and personalized character mimics/expressions. Add to that professionally dubbed actors and you’ll have a fully-fledged, living world to hop into.Gave up the turn based system? That must have been pretty easy.
Thanks, butsomuch!
The gameplay has been entirely modified as well. We’ve given up the turn-based system and implemented frantic and spectacular real-time fights enhanced with a range of graphical effects, like blood splattering on various surfaces (walls, floors), and ‘coup de grace’ bullet time effects. Another set of changes involves the increase in the number of animations – the opponents will now dodge, fake hits and attack in a variety of ways. Next to the additional character animations we decided to add non-interactive cut-scenes to help us tell the story – a system of pre-directed movies and dialogues with an emphasis on unique and personalized character mimics/expressions. Add to that professionally dubbed actors and you’ll have a fully-fledged, living world to hop into.
Thanks, butsomuch!
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